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W Corp. L3 Cleanup Captain Outis
Season 0 · 2024-07-25

W Corp. L3 Cleanup CaptainOutis

W Corp.

Tierendgame C · overall C
C
HP at level 6570 + 2.32 per level
221
Speedat the chosen Uptie
2 - 63 - 63 - 73 - 7
Defense levelsame as level
65
Stagger at70% / 40% / 20% HP
154 / 88 / 44
Resistances
SlashSlashIneff.x0.5
PiercePierceFatalx2
BluntBluntNormalx1
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Charge Rupture

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Ripple

3+3PridePrideBluntBlunt
Offense level
65
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] At 4+ Charge Count, Clash Power +1 [On Use] Gain +2 Charge Count

  1. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Ripple

3+3PridePrideBluntBlunt
Offense level
65
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] At 4+ Charge Count, Base Power +1 [On Use] At 6+ Charge Count, Clash Power +1 [On Use] Gain +2 Charge Count

  1. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Ripple

3+4PridePrideBluntBlunt
Offense level
65
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] At 4+ Charge Count, Base Power +1 [On Use] At 6+ Charge Count, Clash Power +1 [On Use] Gain +2 Charge Count

  1. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Ripple

3+4PridePrideBluntBlunt
Offense level
65
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] At 4+ Charge Count, Base Power +1 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] Gain +2 Charge Count

  1. 2[On Hit] Gain +2 Charge Count
Skill 2x2

Charged Leap

4+5EnvyEnvyBluntBlunt
Offense level
65
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5
Damage vs same level
Damage calculator

[On Use] Consume 6 Charge Count on self to gain Base Power +1 [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count[On Hit] Inflict 1 Bind next turn
Skill 2x2

Charged Leap

4+5EnvyEnvyBluntBlunt
Offense level
65
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5
Damage vs same level
Damage calculator

[On Use] Consume 6 Charge Count on self to gain Base Power +1 - If this unit consumed Charge Count, apply (Charge + 1) Charge Barrier to self and 2 other allies that have the least Charge Count. (Max 7 Charge Barrier per ally. Activates once per turn max) [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bind next turn[Heads Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
Skill 2x2

Charged Leap

5+5EnvyEnvyBluntBlunt
Offense level
65
Atk weight
1
Max roll
15
Damage vs same level
10-25avg 17.5
Damage vs same level
Damage calculator

[On Use] Consume 6 Charge Count on self to gain Base Power +1 - If this unit consumed Charge Count, apply (Charge + 1) Charge Barrier to self and 2 other allies that have the least Charge Count. (Max 7 Charge Barrier per ally. Activates once per turn max) [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bind next turn[Heads Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
Skill 2x2

Charged Leap

5+6EnvyEnvyBluntBlunt
Offense level
65
Atk weight
1
Max roll
17
Damage vs same level
10-28avg 19.0
Damage vs same level
Damage calculator

[On Use] Consume 6 Charge Count on self to gain Coin Power +1 - If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies that have the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max) [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Bind next turn[On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
Skill 3x1

Rip Dimension

4+3GloomGloomSlashSlash
Offense level
65
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0
Damage vs same level
Damage calculator

[Combat Start] To self and (highest Reson.) allies that have Charge: apply Load equal to Charge on self (Max 5 other allies) [On Use] At 2+ Charge and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +1 [On Use] Consume 15 Charge Count to gain Coin Power +1

  1. 2[On Hit] Inflict 1 Rupture
  2. 3[On Hit] Inflict 1 Rupture
  3. 4[On Hit] If this Skill consumed 15 Charge Count on use, inflict 2 Rupture[On Hit] Gain (5 - Charge) Charge Count (Min 0)
Skill 3x1

Rip Dimension

4+3GloomGloomSlashSlash
Offense level
65
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0
Damage vs same level
Damage calculator

[Combat Start] To self and (highest Reson.) allies that have Charge: apply Load equal to Charge on self (Max 5 other allies) [On Use] At 2+ Charge and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2 [On Use] Consume 15 Charge Count to gain Coin Power +2

  1. 1[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Inflict 1 Rupture
  3. 3[On Hit] Inflict 1 Rupture
  4. 4[On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture[On Hit] Gain (5 - Charge) Charge Count (Min 0)

Defense

Defense

Deploy Plasma

10+4GuardGuard
Defense level
65
Atk weight
1
Max roll
14
Clash
Unclashable

[On Use] Base Power +1 for every 2 Charge Count on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn)

Defense

Deploy Plasma

10+6PridePrideGuardGuard
Defense level
65
Atk weight
1
Max roll
16
Clash
Unclashable

[On Use] Base Power +1 for every Charge Count on self (max 10) [On Use] Gain +2 Charge Count (3 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Overcharge / Cleanup Order

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: Apply 1 Clash Power Up next turn to (Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)

The support passive unlocks at Uptie III.

Combat passive

Overcharge / Cleanup Order

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: Apply 1 Clash Power Up next turn to (Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)

Support passive

Refraction

Envyx4Resonance

1 ally who has the most Charge Count at Turn Start: deal +10% damage with Skills that consumed 7+ Charge Count (once per turn)

Combat passive

Overcharge / Cleanup Order

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: Apply 1 Clash Power Up next turn to (Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)

Support passive

Refraction

Envyx4Resonance

1 ally who has the most Charge Count at Turn Start: deal +10% damage with Skills that consumed 7+ Charge Count (once per turn)

Voice lines

Identity Acquisition
Commencing train cleanup mission. Let's bring those passengers back to their seats.
Morning Greeting
I prefer to keep an empty stomach in the morning. I can get used to the sight of our passengers, but the smell... The smell is quite difficult to acclimate to.
Afternoon Greeting
For lunch, I usually eat the premium boxed lunch sold at each WARP train station platform. From what I hear, the boxed lunch sold at the station located in the headquarters is the best of them all. I suggest that you seek it out if you ever have the chance.
Evening Greeting
Don't mind me, Executive Manager. You may return to your quarters. Once again, my shift extends to the last train of the day... I mean, the first train of tomorrow. I'll be here for a while...
Chatter #1
I suppose the ticket price cuts and economy car ticket expansion caused by certain... unfortunate events are to blame for multiplying our workload by several magnitudes.
Chatter #2
Now observe. If the passengers have barricaded themselves inside the car, then... rip the space to tear open the door before entering. A word of warning, however: do that only after the train has come to a complete stop.
Chatter #3
Our mission is to properly recognize and match the correct genomes, put the parts back together, and bring the passengers back to their seats. Passenger neutralization is not our primary objective; it's just a part of the process.
Post-Uptie Chat 1
Some Cleanup Agents believe that they are unfit for this line of work, but... a leader should know how to make use of unmotivated subordinates as well. There may come a moment in which they show their usefulness, as they usually don't hold certain unnecessary ideations.
Post-Uptie Chat 2
Please, don't let the sights of the train disturb you. I am quite certain that this is business as usual for most Wings. If you find it difficult to stomach the sight, then I suggest coming back later. Because you'll be seeing these chunks of meat throughout the entire cleanup process.
Idle
... I can't seem to return. No matter how many trains I board day after day.
Uptying
The homeward journey is...! Agh... it's still tumultuous.
Deployment
All Cleanup personnel to positions. Your shift's about to begin.
Stage Entry
Dimensional Ripple Gauntlets charged and at the ready.
Viewed in Battle
Please wait until this train is cleaned up. Then I'll answer your questions.
Commencing Attack
Testing gear charges. Let's clean them up in one fell swoop.
Enemy Stagger
Passenger neutralization confirmed.
Staggered
Hup...
Enemy Killed
Neutralization complete. Passenger reconstruction procedure, ready to commence.
Death
So this is how I... in this wandering path with no end in sight...
Check Passed
I made sure that everyone on the team read the manual to the letter. This is but an expected result.
Check Failed
... The manual needs an update.
Victory Cry
Cleanup complete. Now, since we're with the passengers, pretend what you saw didn't happen. Not a word of anything you saw or heard.
Extra Conditions Fulfilled
We wrapped that up much earlier than expected. Rest up while we wait for the next train. I'll deal with the report in the meantime.
Defeat Wail
... Cleanup failed. Gear charge at... zero. I can't... go back...

More Outis identities