
Ripple
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-15avg 10.5
- Damage vs same level
- Damage calculator


W Corp.






[On Use] Consume 6
Charge Count on self to gain Base Power +1
- If this unit consumed
Charge Count, apply (
Charge + 1)
Charge Barrier to self and 2 other allies that have the least
Charge Count. (Max 7
Charge Barrier per ally. Activates once per turn max)
[On Use] Gain +2
Charge Count

[On Use] Consume 6
Charge Count on self to gain Base Power +1
- If this unit consumed
Charge Count, apply (
Charge + 1)
Charge Barrier to self and 2 other allies that have the least
Charge Count. (Max 7
Charge Barrier per ally. Activates once per turn max)
[On Use] Gain +2
Charge Count

[On Use] Consume 6
Charge Count on self to gain Coin Power +1
- If this unit consumed
Charge Count, apply (
Charge + 2)
Charge Barrier to self and 2 other allies that have the least
Charge Count. (Max 8
Charge Barrier per ally. Activates 2 times per turn max)
[On Use] Gain +2
Charge Count




No passives at Uptie I.
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
1 ally who has the most
Charge Count at Turn Start: deal +10% damage with Skills that consumed 7+
Charge Count (once per turn)
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
1 ally who has the most
Charge Count at Turn Start: deal +10% damage with Skills that consumed 7+
Charge Count (once per turn)