
Prepare To Collect
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 4-13avg 8.5
- Damage vs same level
- Damage calculator


T Corp.
Sanity





[On Use] Gain +3
Tremor Count
[On Use] If target has 6+
Tremor, Coin Power +1
Tremor
Tremor[On Hit] If target has 10+
Tremor, consume 4
Tremor on target to apply +2
Tremor Count to both the target and self
Amplitude Conversion or
Amplitude Entanglement states, consume 3
Tremor Count on self to trigger
Amplitude Conversion into
Tremor - Chain[On Hit] If target has 3+
Tremor Count, trigger
Tremor Burst once; then, reduce target's
Tremor Count by 1
[On Use] Gain +3
Tremor Count
[On Use] If target has 6+
Tremor, Coin Power +1
Tremor
Tremor[On Hit] If target has 10+
Tremor, consume 4
Tremor on target to apply +2
Tremor Count to both the target and self
Amplitude Conversion or
Amplitude Entanglement states, consume 3
Tremor Count on self to trigger
Amplitude Conversion into
Tremor - Chain[On Hit] If target has 3+
Tremor Count, trigger
Tremor Burst once; then, reduce target's
Tremor Count by 1
[On Use] Gain +4
Tremor Count
[On Use] If target has 6+
Tremor, Coin Power +1
Tremor
Tremor[On Hit] If target has 10+
Tremor, consume 4
Tremor on target to apply +2
Tremor Count to both the target and self
Amplitude Conversion or
Amplitude Entanglement states, this Coin deals +60% damage[On Hit] If the target isn't in
Amplitude Conversion or
Amplitude Entanglement states, consume 3
Tremor Count on self to trigger
Amplitude Conversion into
Tremor - Chain[On Hit] If target has 3+
Tremor Count, trigger
Tremor Burst once; then, reduce target's
Tremor Count by 1
If target has
Time Moratorium, deal +30% damage
[On Use] If target has 6+
Tremor, Coin Power +1
[Attack End] Lose
Borrowed Time on self
[Attack End] Gain
Violent Collections (once per Encounter)
Tremor Count[On Hit] Consume up to 3
Tremor on target
- Gain +(
Tremor consumed x 2)
Tremor Count
- Inflict (
Tremor consumed - 1)
Bind next turn
Tremor Count, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count on self
- Coin Power +1 for every 5
Tremor Count consumed (max 5)
- Deal +1% damage for every 1
Tremor Count consumed (max 50%)[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If this unit has
Borrowed Time, trigger
Tremor Burst[On Hit] If this unit has
Borrowed Time, inflict 2
Time Moratorium
If target is in either
Amplitude Conversion or
Amplitude Entanglement states, deal +30% damage
If target has
Time Moratorium, deal +30% damage
[On Use] Coin Power +1 for every 6
Tremor on target (max 2)
[On Use] If target has
Bind Clash Power +1
[Attack End] Lose
Borrowed Time on self
[Attack End] Gain
Violent Collections (once per Encounter)
Tremor Count[On Hit] Consume up to 3
Tremor on target
- Gain +(
Tremor consumed x 2)
Tremor Count
- Inflict (
Tremor consumed - 1)
Bind next turn
Tremor Count, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count on self
- Coin Power +1 for every 4
Tremor Count consumed (max 5)
- Deal +2% damage for every 1
Tremor Count consumed (max 100%)[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If this unit has
Borrowed Time, trigger
Tremor Burst[On Hit] If this unit has
Borrowed Time, inflict 2
Time Moratorium
Clashable Guard
[Combat Start] If this unit is not in a
Borrowed Time state, gain 4
Borrowed Time at Turn End (once per turn)
[Clash Win] Apply +2
Tremor Count to both the target and self
[Clash Lose] Gain +4
Tremor Count

Clashable Guard
[Combat Start] If this unit is not in a
Borrowed Time state, gain 4
Borrowed Time at Turn End (once per turn)
[Clash Win] Apply +2
Tremor Count to both the target and self
[Clash Lose] Gain +4
Tremor Count
No passives at Uptie I.
The support passive unlocks at Uptie III.
Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter)
If this unit has
Borrowed Time, its Skills gain Final Power +1
The support passive unlocks at Uptie III.
Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter)
If this unit has
Borrowed Time, its Skills gain Final Power +1
1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.
Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter)
If this unit has
Borrowed Time, its Skills gain Final Power +1
1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.