
Ignition
- Offense level
- 68(+3)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-18avg 11.3
- Damage vs same level
- Damage calculator
1[Heads Hit] Inflict 1
Dark Flame next turn
2[On Hit] Inflict
Burn equal to
Dark Flame on target


Lobotomy Corp. Headquarters · E.G.O Gear
Sanity
Dark Flame next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 3
Burn on target (Max 2)
Dark Flame next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 3
Burn on target (Max 2)
Dark Flame next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 3
Burn on target (Max 3)
Dark Flame next turn
Burn equal to
Dark Flame on target
If target has 6+
Burn, Coin Power +1
Magic Bullet, gain 1
Magic Bullet; then, inflict
Dark Flame equal to
Magic Bullet next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 6
Burn on target (Max 2)
Magic Bullet, gain 1
Magic Bullet; then, inflict
Dark Flame equal to
Magic Bullet next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 6
Burn on target (Max 2)
Magic Bullet, gain 1
Magic Bullet; then, inflict
Dark Flame equal to
Magic Bullet next turn
Burn equal to
Dark Flame on target
Coin Power +1 for every 6
Burn on target (Max 3)
Magic Bullet, gain 1
Magic Bullet; then, inflict
Dark Flame equal to
Magic Bullet next turn
Burn equal to
Dark Flame on target
Deal +0.5% damage for every
Burn on target (Max 15%)
[Before Attack] Gain 1
Magic Bullet
- Lose ((
Magic Bullet -1)x5) SP
- Atk Weight becomes equal to
Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately
[Attack End] If at 7
Magic Bullet, reset to 0 (Counts as spending the last Ammo)
Dark Flame equal to
Magic Bullet next turn
Deal +1% damage for every
Burn on target (Max 30%)
[Before Attack] Gain 1
Magic Bullet
- Lose ((
Magic Bullet -1)x5) SP
- Atk Weight becomes equal to
Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately
[Attack End] If at 7
Magic Bullet, reset to 0 (Counts as spending the last Ammo)
Dark Flame equal to
Magic Bullet next turn
[On Use] Gain 1
Magic Bullet (Once per turn)
[Skill End] Lose SP equal to
Magic Bullet

[On Use] Gain 1
Magic Bullet (Once per turn)
[On Use] Gain Final Power equal to (
Magic Bullet x2)
[Skill End] Lose SP equal to
Magic Bullet
No passives at Uptie I.
The support passive unlocks at Uptie III.
If the main target's Defense Level is currently lowered by 4 or more, gain (
Burn on main target/2)
Poise Before Attack (Max 20 per turn)
The support passive unlocks at Uptie III.
If the main target's Defense Level is currently lowered by 4 or more, gain (
Burn on main target/2)
Poise Before Attack (Max 20 per turn)
1 ally with the most SP deals +10% damage with E.G.O Skills
If the main target's Defense Level is currently lowered by 4 or more, gain (
Burn on main target)
Poise Before Attack (Max 20 per turn)
1 ally with the most SP deals +10% damage with E.G.O Skills If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage