LIMBUSCOMPANY.TOOLS
Family Hierarch Candidate Ishmael
Season 6 · Zàng Huā Yín · 2025-06-05

Family Hierarch CandidateIshmael

Family Hierarch Candidate · Jia Family · H Corp.

Tierendgame B · overall B
B
HP at level 6570 + 2.28 per level
218
Speedat the chosen Uptie
3 - 53 - 63 - 73 - 7
Defense levelsame as level
65
Stagger at70% / 40% / 15% HP
152 / 87 / 32
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Rupture Poise

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Crimson Strike

3+3GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Clash Power +1 [Clash Win] Gain 1 Poise and +1 Poise Count

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture[On Crit] Gain 1 Offense Level Up next turn (once per turn)
Skill 1x3

Crimson Strike

3+3GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] If target has 3+ Rupture, Coin Power +1 [Clash Win] Gain 2 Poise and +1 Poise Count

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture[On Crit] Gain 1 Offense Level Up next turn (once per turn)
Skill 1x3

Crimson Strike

3+4GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] If target has 3+ Rupture, Coin Power +1 [Clash Win] Gain 2 Poise and +1 Poise Count

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture[On Crit] Gain 1 Offense Level Up next turn (once per turn)
Skill 1x3

Crimson Strike

3+4GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture[On Crit] Gain 1 Offense Level Up next turn (2 times per turn)
Skill 2x2

Crimson Phoenix

2+2Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-31avg 19.4
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Coin Power +1

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict +1 Rupture Count
  3. 3[On Hit] Gain Poise equal to Rupture on target (max 5)[Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
  4. 4Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)
Skill 2x2

Crimson Phoenix

2+2Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-31avg 19.4
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Coin Power +1

  1. 1[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 1 Defense Level Down next turn
  2. 2[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 1 Defense Level Down next turn
  3. 3[On Hit] Gain Poise equal to Rupture on target (max 5)[Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
  4. 4Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)[On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Skill 2x2

Crimson Phoenix

2+3Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-43avg 26.1
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Coin Power +1

  1. 1[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 1 Defense Level Down next turn
  2. 2[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 1 Defense Level Down next turn
  3. 3[On Hit] Gain Poise equal to Rupture on target (max 5)[Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
  4. 4Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)[On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Skill 2x2

Crimson Phoenix

2+3Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-43avg 26.1
Damage vs same level
Damage calculator

[On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1

  1. 1[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 2 Defense Level Down next turn
  2. 2[On Hit] Inflict +1 Rupture Count[On Crit] Inflict 2 Defense Level Down next turn
  3. 3[On Hit] Gain Poise equal to Rupture on target (max 5)[Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
  4. 4Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)[On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Skill 3x1

Crimson Spring

6+12EnvyEnvySlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
18
Damage vs same level
7-21avg 14.0
Damage vs same level
Damage calculator

[Before Attack] If main target has 6+ types of negative effects, Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 4) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 3) [Clash Win] Gain 4 Poise

  1. 1Unbreakable CoinDeal +(20 + Poise on self + Rupture on the main target)% damage (max 40%)Deal +(45 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 65%)+5% Damage on Critical Hit for every Launcher [始] on self (max 30%)[On Hit] Inflict 5 Rupture[On Crit] Gain 2 Poise and +1 Poise Count[On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)
Skill 3x1

Crimson Spring

8+14EnvyEnvySlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
22
Damage vs same level
9-26avg 17.5
Damage vs same level
Damage calculator

[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher [始], Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5) [Clash Win] Gain 4 Poise

  1. 1Unbreakable CoinDeal +(50 + Poise on self + Rupture on the main target)% damage (max 75%)Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%)+5% Damage on Critical Hit for every Launcher [始] on self (max 30%)[On Hit] Inflict 5 Rupture[On Crit] Inflict +1 Rupture Count[On Crit] Gain 2 Poise and +1 Poise Count[On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)

Defense

Defense

Adept Evasion

4+8EvadeEvade
Defense level
65
Atk weight
1
Max roll
12

[Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Evade] Gain 2 Poise (2 times per turn)

Defense

Adept Evasion

4+10GloomGloomEvadeEvade
Defense level
65
Atk weight
1
Max roll
14

[Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn)

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Crimson Strike - Launcher [始]

2+2GloomGloomBluntBlunt
Offense level
65
Atk weight
1
Max roll
6
Damage vs same level
4-10avg 7.0
Clash
Unclashable

[Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5)

  1. 2[On Hit] Inflict 1 Rupture
Extra skill

Crimson Strike - Launcher [始]

2+2GloomGloomBluntBlunt
Offense level
65
Atk weight
1
Max roll
6
Damage vs same level
4-10avg 7.0
Clash
Unclashable

[Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready [待], Coin Power +1 [Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5)

  1. 2[On Hit] Inflict 1 Rupture
Extra skill

Crimson Strike - Launcher [始]

2+2GloomGloomBluntBlunt
Offense level
65
Atk weight
1
Max roll
6
Damage vs same level
4-10avg 7.0
Clash
Unclashable

[Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready [待], Coin Power +2 [Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5)

  1. 2[On Hit] Inflict 1 Rupture

Passives

Combat passive

Launching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

The support passive unlocks at Uptie III.

Combat passive

Launching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

Combat passive

Rupture-breathing Resolve [破吸自桓]

Glut.x5Owned

When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)

The support passive unlocks at Uptie III.

Combat passive

Launching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

Combat passive

Rupture-breathing Resolve [破吸自桓]

Glut.x5Owned

When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)

Support passive

Lingering Resolve [餘桓]

Glut.x4Resonance

If this unit is defeated in an Encounter, apply Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)

Combat passive

Launching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

Combat passive

Rupture-breathing Resolve [破吸自桓]

Glut.x5Owned

When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)

Support passive

Lingering Resolve [餘桓]

Glut.x4Resonance

If this unit is defeated in an Encounter, apply Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)

Voice lines

Identity Acquisition
No flower ever endures the fall... or so they say. Hongyuan's certainly not changed one bit. Except for its roads, I suppose.
Morning Greeting
That was one crazy night... I'm almost surprised to see you in the sun this morning, unharmed. Must've gotten lucky. But you better keep your guard up. Sunshine isn't much of a deterrent for assassins.
Afternoon Greeting
Manners are learned when the storehouses are made abundant. Let's not waste any money on food, okay? The morale and health of my clan is more important than that.
Evening Greeting
Haah... pitch-black darkness, huh? We should probably say goodbye to proper sleep from here on out. Wonder how many uninvited 'guests' we'll get tonight.
Chatter #1
I am Ishmael of the Jia family, candidate for the seat of Family Hierarch of Hongyuan. I have found my clue, and I have returned to Hongyuan. Uh... what... what do you mean, that's weird...? ... Yeah, no. There isn't anything weird about that. Of course I'm a Jia, I was born and raised by the Jia family.
Chatter #2
They won't even bat an eye at mediocre offerings, but... waters of river Lethe will be sure to get even the venerable Jia Mu's attention. Pretty sure I'm the only candidate who's brought anything from a river in the deep place.
Chatter #3
My motivation for wanting to become a Family Hierarch? Well that's... I... hm. I never gave it much thought, if I'm being honest. But it's what everyone and the family seniors want? Because I'm a Jia family child? Well, hopefully I'll find out by the time the Evaluation is over. My motivation, separate from that of the family.
Post-Uptie Chat 1
I've been hearing these strange songs from the Backstreets... I suppose it won't be long before he returns. I just hope I won't ever have to run into him, but... It's inevitable that we'd come to blows sooner or later.
Post-Uptie Chat 2
Heishou Packs will make for really, really powerful hands in the Family Hierarch Evaluation, but... I don't really have any sponsors, which means that I've only held their leash twice in my life. The first time, I relinquished my leashes to free ■■ ■■■■. And the other time, well... I lost it thanks to some dumbass from a different family.
Uptying
Didn't even have the courtesy of showing up to my banquet, but now you're here... at my Nuanxiangwu. Itching for a chance to cut off my head, huh?
Idle
... If you've got something to say, say it. Don't just stand there spacing out.
Deployment
Hm. Good eye. I'm a rare talent around here, you know?
Stage Entry
Hooh... I just need to do exactly as I prepared...
Viewed in Battle
Please, I don't need any unnecessary fussing. I prefer the silence.
Commencing Attack
Let's take them all out. No need to waste our time here.
Enemy Stagger
Hmph. You're open!
Staggered
Agh! What the hell -
Enemy Killed
Nice try.
Death
What a... short-lived spring this is...
Check Passed
This is easier than pulling something from my pocket.
Check Failed
... Wait, let me try that again. Come on, I said let me try that again!
Victory Cry
I wouldn't have participated in the Family Hierarch Evaluation if I was someone who'd let this little victory get to my head. Well... why don't you help me out a little more? I'll double, triple, quintuple your rewards should I become the next Hierarch.
Extra Conditions Fulfilled
Huh, didn't think it'd be that easy. Guess I could afford to be a bit more generous with the bonuses for my clan today... Hey, this is what money's for. To celebrate good tidings.
Defeat Wail
... My clan... destroyed...? They didn't... even stand a chance... Haah, it's... ngh, it's nothing. This is all my fault. I... should've been better prepared.

More Ishmael identities