LIMBUSCOMPANY.TOOLS
Molar Boatworks Fixer Ishmael
Season 2 · REMINISCENCE · 2023-07-27

Molar Boatworks FixerIshmael

Fixer · Molar Office

Tierendgame A · overall A
A
HP at level 6570 + 2.4 per level
226
Speedat the chosen Uptie
2 - 52 - 63 - 63 - 6
Defense levellevel -2
63
Stagger at65% / 35% / 15% HP
146 / 79 / 33
Resistances
SlashSlashFatalx2
PiercePierceIneff.x0.5
BluntBluntNormalx1
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Sinking Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Ready to Crush

3+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
Damage vs same level
Damage calculator
  1. 1[On Hit] Gain +3 Tremor Count
  2. 2[Heads Hit] Inflict +2 Sinking Count
Skill 1x3

Ready to Crush

3+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
9
Damage vs same level
6-17avg 11.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Tremor Count

  1. 1[On Hit] Gain +3 Tremor Count
  2. 2[Heads Hit] Inflict +2 Sinking Count
Skill 1x3

Ready to Crush

4+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Tremor Count

  1. 1[On Hit] Gain +3 Tremor Count
  2. 2[Heads Hit] Inflict +2 Sinking Count
Skill 1x3

Ready to Crush

4+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
10
Damage vs same level
8-19avg 13.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Tremor Count

  1. 1[On Hit] Gain +3 Tremor Count
  2. 2[On Hit] Inflict +2 Sinking Count
Skill 2x2

Explosive Blast

4+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-26avg 17.0
Damage vs same level
Damage calculator
  1. 1[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 6 Sinking[Heads Hit] Inflict 2 Defense Level Down next turn
Skill 2x2

Explosive Blast

4+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-26avg 17.0
Damage vs same level
Damage calculator

At 5+ Tremor Count, Coin Power +1

  1. 1[On Hit] Inflict +3 Tremor Count[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 6 Sinking[On Hit] Inflict 3 Defense Level Down next turn
Skill 2x2

Explosive Blast

5+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8
Damage vs same level
Damage calculator

At 5+ Tremor Count, Coin Power +1

  1. 1[On Hit] Inflict +3 Tremor Count[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 6 Sinking[On Hit] Inflict 3 Defense Level Down next turn
Skill 2x2

Explosive Blast

5+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8
Damage vs same level
Damage calculator

At 5+ Tremor Count, Coin Power +1

  1. 1[On Hit] Inflict +3 Tremor Count[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 6 Sinking[On Hit] Inflict 4 Defense Level Down next turn
Skill 3x1

Risky Judgement

3+5GloomGloomPiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
18
Damage vs same level
12-45avg 27.9
Damage vs same level
Damage calculator

At 5+ Tremor Count, Coin Power +1 If target has 6+ Sinking, deal +20% damage

  1. 1[On Hit] Inflict +5 Sinking Count
  2. 2[On Hit] Inflict 3 Sinking[On Hit] Spend 5 Tremor Count to inflict 1 Fragile next turn
  3. 3[On Hit] Inflict 3 Sinking[On Hit] Spend 5 Tremor Count to inflict 2 Fragile next turn
Skill 3x1

Risky Judgement

3+5GloomGloomPiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
18
Damage vs same level
12-45avg 27.9
Damage vs same level
Damage calculator

Coin Power +1 for every 5 Tremor Count on self (Max 2) If target has 6+ Sinking, deal +40% damage

  1. 1[On Hit] Inflict +5 Sinking Count
  2. 2[On Hit] Inflict 3 Sinking[On Hit] Spend 5 Tremor Count to inflict 1 Fragile next turn
  3. 3[On Hit] Inflict 3 Sinking[On Hit] Spend 5 Tremor Count to inflict 2 Fragile next turn

Defense

Defense

Nimble Steps

10+4EvadeEvade
Defense level
61(-2)
Atk weight
1
Max roll
14

[On Use] Gain 2 Rupture Protection (6 times per turn)

Defense

Nimble Steps

10+4PridePrideEvadeEvade
Defense level
61(-2)
Atk weight
1
Max roll
14

[On Use] Gain 2 Rupture Protection (6 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Crushin' Crabs

Pridex3Owned

On Hit against a target that has Tremor, inflict +1 Sinking Count

The support passive unlocks at Uptie III.

Combat passive

Crushin' Crabs

Pridex3Owned

On Hit against a target that has Tremor, inflict +1 Sinking Count

Support passive

Crab Driver

Pridex4Owned

When an ally that has the lowest Max HP hits with Heads Coins, they inflict +1 Sinking Count when inflicting Tremor Count on their target with Coin effects.

Combat passive

Crushin' Crabs

Pridex3Owned

On Hit against a target that has Tremor, inflict +1 Sinking Count

Support passive

Crab Driver

Pridex4Owned

When an ally that has the lowest Max HP hits with Heads Coins, they inflict +1 Sinking Count when inflicting Tremor Count on their target with Coin effects.

Voice lines

Identity Acquisition
Haah, keep your distance. I still have loads of crabs to hunt. Plus... you do NOT want crab guts on you.
Morning Greeting
Early bird gets the worm, you know. And the dinner. And the time for drinking.
Afternoon Greeting
Phew... It's sweltering. Seriously. Wanna know what's more? Come midday, this place gets awful humid and begins to reek of fish. It's infuriating.
Evening Greeting
Well, the sun's gone down, and it's about time I went home for the day. And guess what? Today I pop the cork off my secret wine! Hehe.
Chatter #1
If only the weather was a bit cooler. Ugh...
Chatter #2
Hey... Be careful with that crab driver. It's got a makeshift mod with scraps, so it could break your bones if you're not careful.
Chatter #3
Oh, what am I doing? Uh, we have to pull the scraps off the trash crabs first before processing them... That's how we make new stuff with the scrap, run the workshop, and cook us up dinner.
Post-Uptie Chat 1
Now that I think about it... the big one once crawled all the way up to our workshop. It killed everyone that helped us get started and... just left. I don't harbor any hatred against it, though. The big guy, me, we're both just fighting to survive. ...I don't even know if it's the same one, either.
Post-Uptie Chat 2
Hmph~ Quit being a teetotaler and join us sometimes, huh?
Uptying
Hup... I made a few modifications to the crab driver. I might try using this one to get the big guy.
Idle
Whew... it's so hot out here...
Deployment
Grab your tools, everyone.
Stage Entry
Ready to dive.
Viewed in Battle
What's up?
Commencing Attack
I'll harpoon and crack you open.
Enemy Stagger
How's that? Painful, I'm sure.
Staggered
Oww...
Enemy Killed
Crushed it.
Death
Ah... Haa... Is this... the end?
Check Passed
Nice, I did it!
Check Failed
Man, I'm not sure about this...
Victory Cry
Come on, let's go home 'n clean and rest up.
Extra Conditions Fulfilled
Hmm... This'll be pretty lucrative. How about we barbecue some land animal for once?
Defeat Wail
Sigh... Now I gotta pay the penalty fees, don't I?

More Ishmael identities