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LCD OSIR Team Ishmael
Season 7 · Kumo no ito · oti on akA · 2026-06-11

LCD OSIR TeamIshmael

Syndicate · Limbus Company · LCD · Blade Lineage

Tierendgame SS · overall S
S+
HP at level 6585 + 2.96 per level
277
Speedat the chosen Uptie
3 - 53 - 64 - 64 - 6
Defense levellevel +3
68
Stagger at40% HP
110
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Bleed Poise

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Rending Arts

3+4WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +1 [On Use] Gain +2 Poise Count [Attack End] If this unit has Haste, gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn)

  1. 1[On Hit] Gain 2 Poise
  2. 2[On Hit] Gain 1 Poise[On Hit] Inflict 1 Bleed[On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn)
Skill 2x2

Acupuncture

3+3GloomGloomSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
12
Damage vs same level
9-30avg 20.1
Damage vs same level
Damage calculator

[On Use] At 3+ Haste, Clash Power +2 [On Use] Gain +3 Poise Count [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn)

  1. 1[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  3. 3[On Hit] Inflict +1 Bleed Count[On Crit] Gain 2 Haste next turn (once per turn)
Skill 2x2

Acupuncture

3+4GloomGloomSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3
Damage vs same level
Damage calculator

[On Use] At 3+ Haste, Clash Power +2 [On Use] Gain +3 Poise Count [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn)

  1. 1[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  3. 3[On Hit] Inflict +1 Bleed Count[On Crit] Gain 2 Haste next turn (once per turn)
Skill 2x2

Acupuncture

3+4GloomGloomSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3
Damage vs same level
Damage calculator

[On Use] At 5+ Poise, Coin Power +1 [On Use] Clash Power +1 for every 5 Bleed on target (max 2) [On Use] At 3+ Haste, Clash Power +2 [On Use] Gain +3 Poise Count [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn)

  1. 1[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Gain 2 Poise[On Hit] Inflict 1 Bleed
  3. 3[On Hit] Inflict +1 Bleed Count[On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn)[On Crit] Gain 2 Haste next turn (once per turn)
Skill 3x1

Lucent Rippling Flame

5+4PridePrideSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
17
Damage vs same level
18-44avg 30.8
Damage vs same level
Damage calculator

Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) [On Use] Final Power +1 for every 2 Haste on self (max 2) [On Use] At 10+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into Unbreakable Coins [On Use] Gain 3 Poise [On Use] Gain 2 Haste next turn (once per turn) [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 3, once per turn)

  1. 1[On Hit] Gain +3 Poise Count
  2. 2[On Hit] Gain 2 Poise
  3. 3Deal +2% damage on Critical Hit for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%)[On Hit] Inflict 1 Bleed[On Hit] Inflict 1 Slash Fragility (once per turn)
Skill 3x1

Lucent Rippling Flame

5+4PridePrideSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
17
Damage vs same level
18-44avg 30.8
Damage vs same level
Damage calculator

Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) [On Use] Final Power +1 for every 2 Haste on self (max 2) [On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2) [On Use] At 10+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into Unbreakable Coins [On Use] Gain 3 Poise [On Use] Gain 2 Haste next turn (once per turn) [Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 3, once per turn)

  1. 1[On Hit] Gain +3 Poise Count[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
  2. 2[On Hit] Gain 2 Poise[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
  3. 3Deal +2% damage on Critical Hit for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%)[On Hit] Inflict 1 Bleed[On Hit] Inflict 1 Slash Fragility (once per turn)[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire

Defense

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

To Claim Their Bones

5+4PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-24avg 18.0
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills Deal +0.5% damage for every 1% missing HP on self (max 20%) Deal +3% damage on Critical Hit for every Haste on self (max 15%)

  1. 1[On Hit] Gain 3 Poise[On Hit] Inflict 1 Slash Fragility (once per turn)
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Paralyze next turn
Extra skill

To Claim Their Bones

5+4PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-24avg 18.0
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills Deal +0.5% damage for every 1% missing HP on self (max 20%) Deal +3% damage on Critical Hit for every Haste on self (max 15%) [On Use] Deal +1% damage for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%)

  1. 1[On Hit] Gain 3 Poise[On Hit] Inflict 1 Slash Fragility (once per turn)
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Paralyze next turn
Extra skill

To Claim Their Bones

5+4PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-24avg 18.0
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills Deal +0.5% damage for every 1% missing HP on self (max 20%) Deal +3% damage on Critical Hit for every Haste on self (max 15%) [On Use] Deal +1% damage for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%) [On Use] Deal +1.5% damage on Critical Hit for every Poise on self (max 30%)

  1. 1[On Hit] Gain 3 Poise[On Hit] Inflict 1 Slash Fragility (once per turn)
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Paralyze next turn
Extra skill

Even the Balance - Lucent Rippling Flame

5+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
17
Damage vs same level
24-57avg 40.4
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) [On Use] Gain +3 Poise Count [Attack End] Consume all Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self

  1. 1[On Hit] Gain 3 Poise
  2. 2[On Hit] Inflict 1 Bleed
  3. 3[On Hit] Inflict 1 Bleed
  4. 4At more than 15 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, deal +5% damage on Critical Hit for every excess Stack (max 25%)[On Hit] Inflict 1 Bleed[On Crit] At 5+ Haste, Reuse this Coin (once per Skill)
Extra skill

Even the Balance - Lucent Rippling Flame

5+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
17
Damage vs same level
24-57avg 40.4
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills Deal +1.5% damage on Critical Hit for every Poise on self (max 30%) Deal +5% damage on Critical Hit for every Haste on self (max 25%) [On Use] Gain +3 Poise Count [Attack End] Consume all Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self

  1. 1[On Hit] Gain 3 Poise[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
  2. 2[On Hit] Inflict 1 Bleed[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
  3. 3[On Hit] Inflict 1 Bleed[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
  4. 4At more than 15 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, deal +5% damage on Critical Hit for every excess Stack (max 25%)[On Hit] Inflict 1 Bleed[On Crit] At 5+ Haste, Reuse this Coin (once per Skill)

Passives

Combat passive

Demonfire Spinecleaver

On Defense Skill Clash Lose, if this unit has 3+ Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)

Combat passive

To Where I Must Return

Upon entering the Encounter for the first time, this unit gains Bearing of a Salsu for every Blade Lineage Identity on the field excluding this unit (max 3) If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter: - Before Skill Use, if this unit did not have Swordplay of the Homeland, gain Swordplay of the Homeland - When this unit gains Poise Potency and Poise Count with its Skill or Coin effects, gain 1 additional Poise Potency and Poise Count - If 5 or more Blade Lineage Identities are defeated, gain 2 additional Poise Potency and Poise Count instead

The support passive unlocks at Uptie III.

Combat passive

Demonfire Spinecleaver

On Defense Skill Clash Lose, if this unit has 3+ Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)

Combat passive

To Where I Must Return

Upon entering the Encounter for the first time, this unit gains Bearing of a Salsu for every Blade Lineage Identity on the field excluding this unit (max 3) If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter: - Before Skill Use, if this unit did not have Swordplay of the Homeland, gain Swordplay of the Homeland - When this unit gains Poise Potency and Poise Count with its Skill or Coin effects, gain 1 additional Poise Potency and Poise Count - If 5 or more Blade Lineage Identities are defeated, gain 2 additional Poise Potency and Poise Count instead

Combat passive

Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms

Pridex3Resonance

Combat Start: Gain Dokkaebi Arms and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1 Assist Defense (once per turn) Skill End: Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every 3 Poise Potency on self (max 5, 2 times per turn)

The support passive unlocks at Uptie III.

Combat passive

Demonfire Spinecleaver

On Base Attack Skill End, if this unit has 15+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, activate "Even the Balance - Lucent Rippling Flame" (once per turn) On Defense Skill Clash Lose, if this unit has 3+ Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)

Combat passive

To Where I Must Return

Upon entering the Encounter for the first time, this unit gains Bearing of a Salsu for every Blade Lineage Identity on the field excluding this unit (max 3) If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter: - Before Skill Use, if this unit did not have Swordplay of the Homeland, gain Swordplay of the Homeland - When this unit gains Poise Potency and Poise Count with its Skill or Coin effects, gain 1 additional Poise Potency and Poise Count - If 5 or more Blade Lineage Identities are defeated, gain 2 additional Poise Potency and Poise Count instead

Combat passive

Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms

Pridex3Resonance

Combat Start: Gain Dokkaebi Arms and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1 Assist Defense (once per turn) Skill End: Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every 3 Poise Potency on self (max 5, 2 times per turn)

Support passive

Cut Down What Must Be Felled

Pridex3Resonance

1 ally with the fastest Speed deals +10% damage using Slash Skills - If the said ally has Haste, deal +15% damage using Slash Skills instead

Combat passive

Demonfire Spinecleaver

On Base Attack Skill End, if this unit has 15+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, activate "Even the Balance - Lucent Rippling Flame" (once per turn) On Defense Skill Clash Lose, if this unit has 3+ Haste, this unit cannot be Staggered from taking damage until Defense Skill End, and activate "To Claim Their Bones" after being hit (2 times per turn, excluding forced Staggers)

Combat passive

To Where I Must Return

Upon entering the Encounter for the first time, this unit gains Bearing of a Salsu for every Blade Lineage Identity on the field excluding this unit (max 3) If 3 or more Blade Lineage Identities, excluding this unit, are defeated in this Encounter: - Before Skill Use, if this unit did not have Swordplay of the Homeland, gain Swordplay of the Homeland - When this unit gains Poise Potency and Poise Count with its Skill or Coin effects, gain 1 additional Poise Potency and Poise Count - If 5 or more Blade Lineage Identities are defeated, gain 2 additional Poise Potency and Poise Count instead

Combat passive

Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms

Pridex3Resonance

Combat Start: Gain Dokkaebi Arms and heal (Pride Reson.) SP for Blade Lineage allied Identities excluding this unit Combat Start: If there is an allied Identity at less than 50% HP on the field excluding this unit, gain 1 Assist Defense (once per turn) Skill End: Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every 3 Poise Potency on self (max 5, 2 times per turn)

Support passive

Cut Down What Must Be Felled

Pridex3Resonance

1 ally with the fastest Speed deals +10% damage using Slash Skills - If the said ally has Haste, deal +15% damage using Slash Skills instead

Voice lines

Identity Acquisition
"A mass outbreak of Distortion shares a common"... uh, common... Tsk. I know I read this part in the manual. Common... Ah... It's gone - I can't remember.
Morning Greeting
... I still can't get used to waking at an hour this late, after idling in bed through the early hours of the day. Back during my life in the Blade Lineage, I would rise before daybreak and set out as my feet would carry me. Here in the LCD, though, one of my seniors seems averse to the idea of getting to work so early in the morning - so I make sure to report in right on the dot.
Afternoon Greeting
I know well enough that excess food dulls the body, so I always try to watch what I'm eating... But it seems rather inappropriate to refuse every sweet treat my seniors offer me. ... Besides, I've never had the chance to taste anything so sweet and scrumptious back home. That's another reason that it's not easy for me to say "No, thank you."
Evening Greeting
Oh... No, I'm done with work. I was simply committing what I'd learned today to memory - learning something new tends to keep me awake at night. The way of a Salsu, who carves out the path forward by the force of one's blade, is nothing like this company's directive... I suspect the forthcoming lessons won't be easy to digest for me.
Chatter #1
My mentor's mind... is yet to regain its former tranquility. I've much to discuss with him regarding the Blade Lineage and S Corp., but he doesn't seem eager to broach the subject, so I have no choice but to wait indefinitely for his recovery. Until then, I'll do what I must, remaining by his side to offer him what assistance I can. As for what comes after... that's another mystery.
Chatter #2
Resting in warm quarters surrounded by kind and caring seniors... It's a frightening amazement how fast complacency sets in. I'd thought my resolve to return to S Corp. was unshakable, but even that rock-ribbed determination seems to falter as I spend more days in comfort. In times like this, I must remind myself... not to forget. To try all the harder to hold onto the purpose I carried in my heart when I left S Corp.
Chatter #3
Those who sought only the liberty to brandish their swords with abandon have deserted us, while those who shared with us the commitment to someday return to S Corp. had their lives cut short by none other than the sword of their very own mentor. Only I alone... remain unashamed to use the name "Blade Lineage."
Post-Uptie Chat 1
These prosthetic arms the Phenomena Deciphering Team provided me were already more than what I could have asked for, and now they've even gifted me such a fine sword... I never thought I'd be shown such generosity when I'm already relying on their hospitality. I intend to make myself useful and earn everything they've given me - and more. I refuse to be the sort of person who takes kindness for granted.
Post-Uptie Chat 2
My battle prowess falls short of that of my seniors, nor am I as perceptive or intelligent as the Lady Team Leader. I draw the arc of my blade along the trajectory of my life, I cut down what must be felled, and spill the lifeblood of that which must be killed - human and Distortion alike. For no other reason than that this is how a Salsu must carry herself.
Uptying
The winds may wear me down, and the rains may weather me hollow, but the edge of my blade shall never dull. Therefore, I will take up my burden as I am bidden to carry myself. *exhale* LCD On-site Investigative Reasoning Team Ishmael - now commencing Distortion capture as directed.
Idle
Would you mind keeping a little distance when you speak? I was told that pacing about distractedly and crowding around the monitor in confusion are strictly forbidden.
Deployment
... We're leaving already? Oh, but I haven't finished perusing the manual - Ah, coming!
Stage Entry
*exhale* Light the lantern and open the path ahead.
Viewed in Battle
... Step back, please. You are inviting undue danger by coming close.
Commencing Attack
Draw the sword... and fell!
Enemy Stagger
When a foe's points of liberty are all chained...
Staggered
This may be the time to fall back...
Enemy Killed
Trap the stones and capture them all!
Death
Straight and true... was my blade. That alone... is enough.
Check Passed
It's all thanks to your teachings, seniors.
Check Failed
I still have much to learn...
Victory Cry
Suppression complete. This should fulfill the terms of the contract, but now we will never know how that soul Distorted into such a form.
Extra Conditions Fulfilled
... They're coming back. Back from the Distorted form to that of a human. The way of a Salsu would never have achieved this outcome. I finally understand what I must learn here in the OSIR Team before I depart for S Corp.
Defeat Wail
Our stones on the board are driven to fatal positions, cornered on every side. We ought to devise a proper strategem to counter this... Oh. A Letter of Explanation and Apology? Oh, no, I'll write it, but it's just that... I... I've never had to write one before... Um, all right. I'll submit it at once if you give me the format.

More Ishmael identities