
Clean Up
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator
1[On Hit] Inflict 1
Bleed
2[On Hit] Inflict 2
Bleed[On Hit] Inflict 1
Offense Level Down


Syndicate · Kurokumo Clan
Sanity
Bleed
Bleed[On Hit] Inflict 1
Offense Level Down
If target has 6+
Bleed, Coin Power +1
Bleed
Bleed[On Hit] Inflict 1
Offense Level Down
If target has 6+
Bleed, Coin Power +1
Bleed
Bleed[On Hit] Inflict 1
Offense Level Down
Coin Power +1 for every 6
Bleed on target (max 2)
Deal +10% damage for every type of negative effect on target (max 30%)
Bleed
Bleed[On Hit] Inflict 1
Offense Level Down

If target has 6+
Bleed, Coin Power +1
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2
Damage Up (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 3
Damage Up to 5 allies instead
Bleed[Heads Hit] Inflict 1
Slash Fragility (once per turn)
Bleed Count[On Hit] Gain 1
Slash Power Up next turn (once per turn)
If target has 6+
Bleed, Coin Power +1
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2
Damage Up (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 3
Damage Up to 5 allies instead
Bleed[Heads Hit] Inflict 1
Slash Fragility (once per turn)
Bleed Count[On Hit] Gain 1
Slash Power Up next turn (once per turn)
Coin Power +1 for every 6
Bleed on target (max 2)
Deal +10% damage for every type of negative effect on target (max 50%)
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2
Damage Up (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 4
Damage Up to 5 allies instead
Bleed[Heads Hit] Inflict 1
Slash Fragility (once per turn)- If there are 6+ Kurokumo Clan units, including this unit, inflict 2
Fragile instead
Bleed Count[On Hit] Gain 1
Slash Power Up next turn (2 times per turn)

Coin Power +1 for every 6
Bleed on target (max 2)
[On Kill] Gain 2
Slash Power Up next turn (once per turn)

[Combat Start] Gain 1
Protection (once per turn)

[Combat Start] Gain 1
Protection (once per turn)
[Combat Start] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2
Defense Power Up (once per turn)
When a Kurokumo Clan ally dies, gain 1
Slash Power Up for this Encounter
When 3 or more Kurokumo Clan allies are defeated, gain
Battle Ready for this Encounter
The support passive unlocks at Uptie III.
When a Kurokumo Clan ally dies, gain 1
Slash Power Up for this Encounter
When 3 or more Kurokumo Clan allies are defeated, gain
Battle Ready for this Encounter
Combat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1
Dark Cloud Blade
Combat Start: apply 1
Dark Cloud to Kurokumo Clan Identities adjacent to this unit on the Dashboard
The support passive unlocks at Uptie III.
When a Kurokumo Clan ally dies, gain 1
Slash Power Up for this Encounter
When 3 or more Kurokumo Clan allies are defeated, gain
Battle Ready for this Encounter
Combat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1
Dark Cloud Blade
Combat Start: apply 1
Dark Cloud to Kurokumo Clan Identities adjacent to this unit on the Dashboard
1 ally with the fastest Speed inflicts +1 more
Bleed Potency or Count with Skill and Coin effects against enemies
When a Kurokumo Clan ally dies, gain 1
Slash Power Up for this Encounter
When 3 or more Kurokumo Clan allies are defeated, gain
Battle Ready for this Encounter
Combat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1
Dark Cloud Blade
Combat Start: apply 1
Dark Cloud to Kurokumo Clan Identities adjacent to this unit on the Dashboard
- At 4+ Lust Reson., apply 1
Dark Cloud to all other Kurokumo Clan allies
1 ally with the fastest Speed inflicts +1 more
Bleed Potency or Count with Skill and Coin effects against enemies