
Tsuru-giri [鶴斬り]
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator


Fixer · Jeong's Office · Associate Office - Öufi









Deal +5% damage for every
Bright【光】 Potency on self
[On Use] If the other Skill in the same Skill Slot is a different Skill,
Discard that Skill
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Tremor Count[On Hit] Inflict +2
Sinking Count[Heads Hit] Inflict +1
Sinking Count
Tremor[On Hit] Inflict 3
Sinking[Heads Hit] Inflict +1
Tremor Count
Amplitude Conversion state, trigger
Amplitude Conversion into
Tremor - Decay
Deal +10% damage for every
Bright【光】 Potency on self
[On Use] If the other Skill in the same Skill Slot is a different Skill,
Discard that Skill
[On Use] Coin Power +1 for every 6 (
Tremor +
Sinking), on target (max 3)
Tremor Count[On Hit] Inflict +2
Sinking Count[Heads Hit] Inflict +1
Sinking Count
Tremor[On Hit] Inflict 3
Sinking[Heads Hit] Inflict +1
Tremor Count
Amplitude Conversion or
Amplitude Entanglement states, this Coin deals +48% damage[On Hit] If target isn't in an
Amplitude Conversion state, trigger
Amplitude Conversion into
Tremor - Decay
[Clashable Counter]
[Combat Start]
Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)
[Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)

[Clashable Counter]
[Combat Start]
Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)
[Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)
[Combat Start] 50% chance to gain 1
Bright【光】 Potency (once per turn)
[On Use] Coin Power +1 for every 2
Bright【光】 Potency on self (max 2)
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[Unclashable]
This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[On Use] At less than 3
Bright【光】 Potency, cancel the Skill and gain 2
Attack Power Up next turn
[On Use] At 3+
Bright【光】 Potency, gain the following effects based on Potency:
- Per 1 Potency: this Skill deals +10% damage
- At 4+ Potency: Base Power +1
- At 5 Potency: On Hit with the final Reuse Coin, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 1
[Skill End] Lose
Bright【光】 on self
[Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)
[Skill End] Gain
Bright【光】 Potency next turn equal to the # of Coins that weren't used

[Unclashable]
This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[On Use] At less than 3
Bright【光】 Potency, cancel the Skill and gain 2
Attack Power Up next turn
[On Use] At 3+
Bright【光】 Potency, gain the following effects based on Potency:
- Per 1 Potency: this Skill deals +10% damage
- At 4+ Potency: Base Power +1
- At 5 Potency: On Hit with the final Reuse Coin, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 1
[Skill End] Lose
Bright【光】 on self
[Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)
[Skill End] Gain
Bright【光】 Potency next turn equal to the # of Coins that weren't used
Bright【光】 Potency - 1) times (4 times max)[On Hit] Inflict +1
Tremor Count[On Hit] Inflict +1
Sinking Count[Heads Hit] Inflict 1
Defense Level DownTurn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
The support passive unlocks at Uptie III.
Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
The support passive unlocks at Uptie III.
Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)
Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)