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Jeong's Office Rep Ishmael
7th Walpurgis Night · 2025-11-06

Jeong's Office RepIshmael

Fixer · Jeong's Office · Associate Office - Öufi

Tierendgame SS · overall SS
SS
HP at level 6588 + 2.28 per level
236
Speedat the chosen Uptie
2 - 62 - 63 - 73 - 8
Defense levelsame as level
65
Stagger at65% / 35% HP
153 / 82
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Tremor Sinking

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Tsuru-giri [鶴斬り]

3+3WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill

  1. 1[On Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count
Skill 1x3

Tsuru-giri [鶴斬り]

3+3WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] If target has 6+ (Tremor + Sinking), Coin Power +1

  1. 1[On Hit] Inflict +1 Sinking Count[Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict +1 Tremor Count
Skill 1x3

Tsuru-giri [鶴斬り]

3+4WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] If target has 6+ (Tremor + Sinking), Coin Power +1

  1. 1[On Hit] Inflict +1 Sinking Count[Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict +1 Tremor Count
Skill 1x3

Tsuru-giri [鶴斬り]

4+4WrathWrathSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count[Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count[Heads Hit] Inflict +1 Tremor Count
Skill 2x2

Susuki Misdirection

4+3SlothSlothSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill

  1. 1[On Hit] Inflict 2 Sinking
  2. 2[On Hit] Inflict 2 Tremor
Skill 2x2

Susuki Misdirection

4+3SlothSlothSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] If target has 6+ (Tremor + Sinking), Coin Power +1

  1. 1[On Hit] Inflict 2 Sinking[Heads Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 2 Tremor[Heads Hit] Inflict 1 Tremor
Skill 2x2

Susuki Misdirection

4+4SlothSlothSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] If target has 6+ (Tremor + Sinking), Coin Power +1

  1. 1[On Hit] Inflict 2 Sinking[Heads Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 2 Tremor[Heads Hit] Inflict 1 Tremor
Skill 2x2

Susuki Misdirection

4+4SlothSlothSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

  1. 1[On Hit] Inflict 2 Sinking[Heads Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 2 Tremor[Heads Hit] Inflict 1 Tremor
  3. 3[On Hit] Heal 5 SP
Skill 3x1

Sakura-sen [桜閃]

4+4GloomGloomSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
15-41avg 27.8
Damage vs same level
Damage calculator

Deal +5% damage for every Bright【光】 Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] If target has 6+ (Tremor + Sinking), Coin Power +1

  1. 1[On Hit] Inflict +2 Tremor Count[On Hit] Inflict +2 Sinking Count[Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 3 Tremor[On Hit] Inflict 3 Sinking[Heads Hit] Inflict +1 Tremor Count
  3. 3[On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay
Skill 3x1

Sakura-sen [桜閃]

5+4GloomGloomSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
17
Damage vs same level
18-44avg 30.8
Damage vs same level
Damage calculator

Deal +10% damage for every Bright【光】 Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking), on target (max 3)

  1. 1[On Hit] Inflict +2 Tremor Count[On Hit] Inflict +2 Sinking Count[Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 3 Tremor[On Hit] Inflict 3 Sinking[Heads Hit] Inflict +1 Tremor Count
  3. 3 If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage[On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay

Defense

Defense

Shuffle Hands - Floral Deck

4+4PridePrideCounterCounter
Defense level
68(+3)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[Clashable Counter] [Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn) [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)

  1. 1[On Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 2 Tremor
Defense

Shuffle Hands - Floral Deck

5+4PridePrideCounterCounter
Defense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-24avg 18.0

[Clashable Counter] [Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn) [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand) [Combat Start] 50% chance to gain 1 Bright【光】 Potency (once per turn) [On Use] Coin Power +1 for every 2 Bright【光】 Potency on self (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 2 Tremor

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Kōzan [光斬]

4+4EnvyEnvySlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
8
Damage vs same level
5-9avg 7.0
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright【光】 Potency, cancel the Skill and gain 2 Attack Power Up next turn [On Use] At 3+ Bright【光】 Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 1 [Skill End] Lose Bright【光】 on self [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn) [Skill End] Gain Bright【光】 Potency next turn equal to the # of Coins that weren't used

  1. 1Reuse this Coin (Bright【光】 Potency - 1) times (4 times max)[On Hit] Inflict +1 Tremor Count[On Hit] Inflict +1 Sinking Count
Extra skill

Kōzan [光斬]

4+5EnvyEnvySlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
9
Damage vs same level
5-10avg 7.5
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright【光】 Potency, cancel the Skill and gain 2 Attack Power Up next turn [On Use] At 3+ Bright【光】 Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 1 [Skill End] Lose Bright【光】 on self [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn) [Skill End] Gain Bright【光】 Potency next turn equal to the # of Coins that weren't used

  1. 1Reuse this Coin (Bright【光】 Potency - 1) times (4 times max)[On Hit] Inflict +1 Tremor Count[On Hit] Inflict +1 Sinking Count[Heads Hit] Inflict 1 Defense Level Down

Passives

Combat passive

Koi-Koi [こいこい]

Turn Start: if this unit does not have Bright【光】, gain 0 Bright【光】 Potency and 3 Bright【光】 Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright【光】 Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 Bright【光】 Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright【光】 Potency · On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright【光】 Potency, or at 0 Bright【光】 Count, use "Kōzan"

The support passive unlocks at Uptie III.

Combat passive

Koi-Koi [こいこい]

Turn Start: if this unit does not have Bright【光】, gain 0 Bright【光】 Potency and 3 Bright【光】 Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright【光】 Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 Bright【光】 Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright【光】 Potency · On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright【光】 Potency, or at 0 Bright【光】 Count, use "Kōzan"

Combat passive

Stacking the Deck

Slothx2Gloomx2Owned

On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states

The support passive unlocks at Uptie III.

Combat passive

Koi-Koi [こいこい]

Turn Start: if this unit does not have Bright【光】, gain 0 Bright【光】 Potency and 3 Bright【光】 Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright【光】 Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 Bright【光】 Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright【光】 Potency · On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright【光】 Potency, or at 0 Bright【光】 Count, use "Kōzan"

Combat passive

Stacking the Deck

Slothx2Gloomx2Owned

On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states

Support passive

Relay

Slothx3Gloomx3Owned

Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)

Combat passive

Koi-Koi [こいこい]

Turn Start: if this unit does not have Bright【光】, gain 0 Bright【光】 Potency and 3 Bright【光】 Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright【光】 Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following: · Gain 1 Bright【光】 Potency · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright【光】 Potency · On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1 · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright【光】 Potency, or at 0 Bright【光】 Count, use "Kōzan"

Combat passive

Stacking the Deck

Slothx2Gloomx2Owned

On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states

Support passive

Relay

Slothx3Gloomx3Owned

Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)

Voice lines

Identity Acquisition
You know what they say - sometimes in life, you gotta stop and smell the flowers. Hah, too bad people we deal with often end up pushing daisies.
Morning Greeting
I know it's a strange question for someone working in this line of business to be asking, but... I wonder how they bankroll themselves? I'm talking about gamblers like those guys over there whose asses are parked in gambling dens all day, all night. ... Well, I guess that explains why they spend most of their days chasing after that one life-changing win before people like us deal with them.
Afternoon Greeting
Games played with any of those flower cards - Hwatu, Hanafuda - are our specialty. Find different specialists if you're looking for someone to observe games played with other stuff, like poker or mahjong. Well, I guess we <i>could</i> take your contract for those games too, but... it's common sense to have a specialist present for high-roller games. Even if you're just playing ddakji with these cards.
Evening Greeting
Hey, what are you doing loitering around here at night? Don't get yourself in trouble and go someplace safer - it's like a powder keg in here right now. And especially steer clear of those two over there, got that? Yeah, that guy with dead eyes, and that one over there who's just got a hand chopped off.
Chatter #1
If you feel like you're on a lucky streak that's too good to be true... You might want to pause and see if you're the "sucker" in that game.
Chatter #2
Well, you know the type. People who accuse their opponents of cheating because they can't admit they lost... You know, sore losers. Our Office's job usually entails making sure they don't kick up a fuss. Yeah, kinda like how Öufi oversees contracts... Which is why we're working under their umbrella, I suppose.
Chatter #3
One day, I'd like to oversee a Blue Diamond game that takes place way up on the top floor. You know, the Diamond games where only the highest of high-rollers get to participate. Sure, a good payday's nice, but... sometimes, it's not all about the money. It's just that in this business, there's no better acknowledgment of my career than getting called to oversee a game that only employs the best of the best.
Post-Uptie Chat 1
Had a feeling this game wasn't going to waste any time turning into a shitshow. Alright, you! Stop right there. Anyone who tries to leave this table, touch a card, or so much as even sneeze... I'll chop off your hands.
Post-Uptie Chat 2
"Low at Night, High at Day." For night games, the smallest draw goes first; for day games, the highest draw. We've been sitting through the daybreak the whole time, folks. Why are we still arguing about this? You lost, so quit arguing and cough it up. Oh, by the way... according to the rules of this game as observed by us, you can also choose to cough up your entrails. Let me know if you need a hand.
Uptying
Nope. The card's out in the open... there's no forfeiting once the die is cast. No matter how screwed you are.
Idle
... *whistle* Gokō? Hard to believe that wasn't a sleight of hand.
Deployment
Let's head out. Are we attending as observers to a Hwatu Card game for this contract?
Stage Entry
Alright, bets on the table.
Viewed in Battle
I'm already carrying out my duties as an observer. Chatting me up is a rule violation.
Commencing Attack
Hey now, that makes a matching hand!
Enemy Stagger
Let's go! Koi-koi!
Staggered
What a shitty hand...
Enemy Killed
Hmph. You went all-in, didn't you?
Death
Never thought I'd be cornered like this...
Check Passed
Hmm. Jangttaeng.
Check Failed
... Mangtong? Shit, that's the worst possible hand...
Victory Cry
Couldn't you have just enjoyed the game without losing your cool? Seriously, you only have yourself to blame for this mess... *sigh* These notes will be processed as per the game rules observed by our party. I should've raised the observer's cut for unclaimed cash in the contract... If only I'd known.
Extra Conditions Fulfilled
I see now why they hired us for the whole gambling den... This hole's full of cheating bottom dealers. Whew... we should be set for the next month even if we don't pick up a single contract. Hell yeah.
Defeat Wail
I think I'll... fold this round. Can't finish the contract if I'm too dead to carry it out, right? Hah, I've got to get reinforcements from the office.

More Ishmael identities