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Zwei Assoc. West Section 3 Ishmael
Season 0 · 2024-10-03

Zwei Assoc. West Section 3Ishmael

Fixer · Zwei Association

Tierendgame A · overall B
A
HP at level 6593 + 3.21 per level
302
Speedat the chosen Uptie
3 - 53 - 54 - 64 - 6
Defense levellevel +5
70
Stagger at55% HP
166
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 2x2

Can't Let You Through.

3+3EnvyEnvyBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Gain 3 Defense Level Up next turn
  3. 3[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 2)[On Hit] At 10+ Defense Level Up, inflict 1 Attack Power Down
Skill 2x2

Can't Let You Through.

3+3EnvyEnvyBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4) [On Use] At 5+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Gain 3 Defense Level Up next turn
  3. 3[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 3)[On Hit] At 10+ Defense Level Up, inflict 1 Attack Power Down
Skill 2x2

Can't Let You Through.

4+3EnvyEnvyBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
12-31avg 21.1
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4) [On Use] At 5+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Gain 3 Defense Level Up next turn
  3. 3[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 3)[On Hit] At 10+ Defense Level Up, inflict 1 Attack Power Down
Skill 2x2

Can't Let You Through.

4+4EnvyEnvyBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
16
Damage vs same level
12-37avg 24.1
Damage vs same level
Damage calculator

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 4 Tremor
  2. 2[On Hit] Gain 4 Defense Level Up next turn
  3. 3[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 4)[On Hit] At 8+ Defense Level Up, inflict 1 Attack Power Down
Skill 3x1

Ward

4+4Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] If this unit is in Defensive Stance, deal +50% damage [On Use] Coin Power +1 for every 4 Defense Level Up on self (max 2) [On Use] Gain +8 Aggro to this Skill Slot next turn [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Consume all Tremor Count on self, and inflict the value of the Count consumed as Tremor on target. (max 10) - Deal +(excess Tremor x 1.5)% damage (max 30%)[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
Skill 3x1

Ward

5+4Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
17
Damage vs same level
15-42avg 29.1
Damage vs same level
Damage calculator

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] If this unit is in Defensive Stance, deal +70% damage [On Use] Coin Power +1 for every 4 Defense Level Up on self (max 4) [On Use] Gain +10 Aggro to this Skill Slot next turn [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Consume all Tremor Count on self, and inflict the value of the Count consumed as Tremor on target. (max 20) - Deal +(excess Tremor x 5)% damage (max 50%)[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1

Defense

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Shock-nullifying Greatsword

Pridex5Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

The support passive unlocks at Uptie III.

Combat passive

Shock-nullifying Greatsword

Pridex5Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

Support passive

Emergency Protection

Pridex3Owned

At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity that has the greatest disparity of HP values between turns.

Support passive

Emergency Protection

Pridex3Owned

At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity that has the greatest disparity of HP values between turns.

Voice lines

Identity Acquisition
Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.
Morning Greeting
... Why aren't morning jogs optional? I don't mind the running, but... I don't like running in a group. Especially through the streets...
Afternoon Greeting
Maybe we can use these greatswords as tables or chairs during lunch break. How's that for an idea?
Evening Greeting
Of course, we're always keeping up our patrols in each of our designated zones even during nighttime... but you should still be careful. Even the shield's shadow grows dim under the moonlight.
Chatter #1
Wow... Do you seriously think this greatsword and a full suit of armor are heavy, unwieldy, and clunky? You know that misconception was debunked forever ago, right? These things are lighter than they look. They're workshop-made, so it should be obvious.
Chatter #2
Chivalry, really...? Take that to one of those Knight-errant troublemakers. We're just shields working for the Zwei Association, not noble knights from your fairy tales.
Chatter #3
This is more fulfilling than that insanity that was Whaling, and more exciting than working for a Wing, but... I don't think I'll be here forever. I can't stand the irony of making my living by protecting people... when I live to get my revenge on that bastard.
Post-Uptie Chat 1
Low-key protection job, pretending like they're not even there... now that's how the southern branch does it. Our job is to stand imposingly next to our clients with these huge swords and intimidate any assailants before they even dare to attack.
Post-Uptie Chat 2
Don't put too much faith in those 'Knight Orders' of the west unless they're part of a Wing like M Corp.'s Order of the Lunar Visage. Otherwise, they're no different from your usual Fixer Offices, so don't get your hopes up. If you want a proper protection job, always hire experts like the Zwei and stay away from those amateurs.
Uptying
Don't worry. Not even a single arrow will get through as long as I stand between you and your enemies.
Idle
Hey, where are you slinking off to? Not thinking of skipping the morning assembly, are you?
Deployment
Disruption in the territory protection zone confirmed.
Stage Entry
Advancing to the target location.
Viewed in Battle
We're mid-battle. Keep it short.
Commencing Attack
Potentially dangerous individual identified. Moving in to suppress.
Enemy Stagger
Should've contracted the Zwei...
Staggered
Wh - huh...?
Enemy Killed
... or your head wouldn't have been crushed by my greatsword.
Death
Dammit, they got us... We need to call for reinforcements...
Check Passed
Ahem, ahem. I'd say our performance might just warrant a bonus for going above and beyond.
Check Failed
Not my client anyway.
Victory Cry
We had some collateral damage... I guess it'll get deducted from the performance review. Hey, at least we managed to protect our client.
Extra Conditions Fulfilled
No casualties, minimum collateral damage... that was perfect. Hey, if this story gets out, who knows? Maybe some important folks of the City might be hiring us for those dominion protection jobs.
Defeat Wail
Territory protection failed... Haah... looks like I'll be leaving a mark on the honor of the Zwei.

More Ishmael identities