
Mind Strike
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 12
- Damage vs same level
- 4-19avg 11.5
- Damage vs same level
- Damage calculator


R Corp.





Sinking Count
[On Use] Gain +5 Charge Count
Sinking Count
[On Use] Gain +5 Charge Count
Sinking Count
[On Use] Gain +7 Charge Count
Sinking Count
[Combat Start] Spend all Charge Count If at less than 10 Charge Count at Combat Start, target a random unit for an unopposed attack
Sinking[On Hit] Raise Stagger Threshold by 40% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 30% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 20% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 10% of damage dealt
[Combat Start] Spend 8 Charge Count If at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack
Sinking[On Hit] Raise Stagger Threshold by 40% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 30% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 20% of damage dealt
Sinking[On Hit] Raise Stagger Threshold by 10% of damage dealt

[On Evade] Gain +1 Charge Count
No passives at Uptie I.
The support passive unlocks at Uptie III.
At the start of the combat phase, lose 15 SP. Gain (Gloom Res / 3) Attack Power Up next turn.
The support passive unlocks at Uptie III.
At the start of the combat phase, lose 15 SP. Gain (Gloom Res / 3) Attack Power Up next turn.
1 ally with the least SP deals +10% Blunt damage.
At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up. If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
1 ally with the least SP deals +10% Blunt damage.