
Return Fire
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 13
- Damage vs same level
- 12-31avg 21.1
- Damage vs same level
- Damage calculator


Fixer · Full-Stop Office
Sanity




[On Use] Gain 3
Poise and +1
Poise Count
Ammo[On Hit] Inflict 1
Pierce Fragility (2 times per turn)
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 30%)
[On Use] Gain 3
Poise and +1
Poise Count
[On Use] Gain 2
Haste next turn (once per turn)
Ammo+30% Damage on Critical Hit[On Hit] Inflict 1
Pierce Fragility (2 times per turn)[On Crit] Inflict 1
Pierce Fragility next turn (once per turn)
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 30%)
[On Use] Gain 3
Poise and +1
Poise Count
[On Use] Gain 2
Haste next turn (once per turn)
Ammo+30% Damage on Critical Hit[On Hit] Inflict 1
Pierce Fragility (2 times per turn)[On Crit] Inflict 1
Pierce Fragility next turn (once per turn)
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 3
Poise and +2
Poise Count
[On Use] Gain 2
Haste next turn (once per turn)
Ammo+50% Damage on Critical Hit[On Hit] Inflict 1
Pierce Fragility (2 times per turn)[On Crit] Inflict 1
Pierce Fragility next turn (once per turn)
[Before Use] If this unit has
Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage

[Before Use] If this unit has
Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage
[Attack End] Gain +2
Poise Count

Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)

Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[On Evade] Gain 3
Poise (3 times per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)

Clashable Guard
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)

Clashable Guard
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[Clash Win] Inflict 1
Pierce Resist Down (once per turn)
[Turn End] Gain 1
Concentration【Sniper】 next turn (once per turn)
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 25)% damage
Ammo - Atelier Logic+100% Damage on Critical Hit[On Crit] At more than 30
Poise Potency, consume up to 10 of
Poise Potency over 30 to deal +(
Poise Potency consumed x 10)% damage
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration【Sniper】 on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 25)% damage
[Attack End] Gain +5
Poise Count
Ammo - Atelier Logic+130% Damage on Critical Hit+(target's Pierce Res. x 50)% Damage on Critical Hit[On Crit] At more than 30
Poise Potency, consume up to 10 of
Poise Potency over 30 to deal +(
Poise Potency consumed x 10)% damageEncounter Start: gain 3
Pierce Power Up
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload (except
Ammo - Atelier Logic; once per Encounter)
The support passive unlocks at Uptie III.
Encounter Start: gain 3
Pierce Power Up
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload (except
Ammo - Atelier Logic; once per Encounter)
Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)
Turn End: If this unit is not set to use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn.
The support passive unlocks at Uptie III.
Encounter Start: gain 3
Pierce Power Up
When this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload
(Except
Ammo - Atelier Logic; once per Encounter)
Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)
Turn End: If this unit is not set to use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn.
1 ally that has the least
Ammo gains +2
Poise Count when using a Skill that consumes
Ammo.
- If the said ally is a Full-Stop Office Identity, or if they have less than 5
Poise Count, gain +4
Poise Count instead (once per turn; does not apply to units without
Ammo)
Encounter Start: gain 3
Pierce Power Up
When this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload
(Except
Ammo - Atelier Logic; once per Encounter)
Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)
Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally that has the least
Poise Potency
Turn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn
1 ally that has the least
Ammo gains +2
Poise Count when using a Skill that consumes
Ammo.
- If the said ally is a Full-Stop Office Identity, or if they have less than 5
Poise Count, gain +4
Poise Count instead (once per turn; does not apply to units without
Ammo)