
Congestion Cleanup
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 4-13avg 8.5
- Damage vs same level
- Damage calculator


W Corp.





[Combat Start] Gain
Charge Barrier equal to (2 +
Charge Potency on self) (max 6, 1 per turn)
[On Use] Consume 6
Charge Count to gain +1 Coin Power



[Combat Start] If this unit has 3+
Charge Potency or less than 50% HP, convert all Coins in this Skill into
Unbreakable Coin
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain +4 Coin Power

[Combat Start] If this unit has 3+
Charge Potency or less than 50% HP, convert all Coins in this Skill into
Unbreakable Coin
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain +4 Coin Power
[On Use] Gain Clash Power equal to
Charge Potency on self (max 5)
Charge Count
Charge Count
Charge Count
Charge Count to gain Coin Power for this Coin equal to (
Charge Count consumed for this Coin)[On Hit] Inflict 2
Rupture[On Hit] Deal Slash damage equal to (
Charge Potency x 10)% of this Coin's final damage (max 50%)
Clashable Guard
[Combat Start] At less than 15
Charge Count, gain the following effects:
- Gain
Overcharge next turn (max 1 per turn)
- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)

Clashable Guard
[Combat Start] At less than 15
Charge Count, gain the following effects:
- Gain
Overcharge next turn (max 1 per turn)
- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)
- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
The support passive unlocks at Uptie III.
- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)
- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
The support passive unlocks at Uptie III.
- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)
- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
- Combat Start: If the unit with the earliest Deployment Order gains
Charge Count past the Max
Charge Count Cap by using a Skill, the unit gains 1
Charge Barrier next turn for every
Charge Count that exceeds the Max
Charge Count Cap (max 3, including E.G.O Skills)
- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)
- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
- Combat Start: If the unit with the earliest Deployment Order gains
Charge Count past the Max
Charge Count Cap by using a Skill, the unit gains 1
Charge Barrier next turn for every
Charge Count that exceeds the Max
Charge Count Cap (max 3, including E.G.O Skills)