LIMBUSCOMPANY.TOOLS
W Corp. L4 Cleanup Agent - CCA Heathcliff
Season 6 · Zàng Huā Yín · 2025-10-23

W Corp. L4 Cleanup Agent - CCAHeathcliff

W Corp.

Tierendgame B · overall C
B
HP at level 6599 + 3.41 per level
321
Speedat the chosen Uptie
3 - 53 - 54 - 64 - 6
Defense levellevel +3
68
Stagger at50% HP
160
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Charge Rupture

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Congestion Cleanup

2+3Glut.Glut.BluntBlunt
Offense level
65
Atk weight
1
Max roll
8
Damage vs same level
4-13avg 8.5
Damage vs same level
Damage calculator
  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] Inflict 1 Rupture
Skill 1x3

Congestion Cleanup

2+3Glut.Glut.BluntBlunt
Offense level
65
Atk weight
1
Max roll
8
Damage vs same level
4-13avg 8.5
Damage vs same level
Damage calculator

[On Use] At 6+ Charge Count, Clash Power +1

  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] Inflict 1 Rupture
Skill 1x3

Congestion Cleanup

3+3Glut.Glut.BluntBlunt
Offense level
65
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] At 6+ Charge Count, Clash Power +1

  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] Inflict 1 Rupture
Skill 1x3

Congestion Cleanup

3+4Glut.Glut.BluntBlunt
Offense level
65
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] At 3+ Charge, Coin Power +1 [On Use] Clash Power +1 for every 6 Charge Count on self (max 2)

  1. 1[On Hit] Gain +4 Charge Count[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture
Skill 2x2

Boost: Elbow Blade

5+5GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
15
Damage vs same level
10-26avg 17.8
Damage vs same level
Damage calculator

[Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain +1 Coin Power

  1. 1[On Hit] Gain +4 Charge Count
  2. 2[On Hit] Inflict 1 Rupture
Skill 2x2

Boost: Elbow Blade

5+5GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
15
Damage vs same level
10-26avg 17.8
Damage vs same level
Damage calculator

[Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain +1 Coin Power

  1. 1[On Hit] Gain +5 Charge Count[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture
Skill 2x2

Boost: Elbow Blade

5+6GloomGloomBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
17
Damage vs same level
10-29avg 19.3
Damage vs same level
Damage calculator

[Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain +1 Coin Power [On Use] At 3+ Charge, Coin Power +1

  1. 1[On Hit] Gain +6 Charge Count[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill 3x1

Rip Space - CCA Overdrive

2+2EnvyEnvyBluntBlunt
Offense level
70(+5)
Atk weight
1
Max roll
10
Damage vs same level
8-33avg 21.1
Damage vs same level
Damage calculator

[Combat Start] If this unit has 3+ Charge Potency or less than 50% HP, convert all Coins in this Skill into Unbreakable Coin - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain +4 Coin Power

  1. 3[Heads Hit] Gain +2 Charge Count
  2. 4[Coin Start] Consume up to 10 Charge Count to gain Coin Power for this Coin equal to (Charge Count consumed for this Coin)[On Hit] Inflict 2 Rupture[On Hit] Deal Slash damage equal to (Charge Potency x 5)% of this Coin's final damage (max 25%)
Skill 3x1

Rip Space - CCA Overdrive

3+2EnvyEnvyBluntBlunt
Offense level
70(+5)
Atk weight
1
Max roll
11
Damage vs same level
16-37avg 26.1
Damage vs same level
Damage calculator

[Combat Start] If this unit has 3+ Charge Potency or less than 50% HP, convert all Coins in this Skill into Unbreakable Coin - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain +4 Coin Power [On Use] Gain Clash Power equal to Charge Potency on self (max 5)

  1. 1[Heads Hit] Gain +1 Charge Count
  2. 2[Heads Hit] Gain +1 Charge Count
  3. 3[Heads Hit] Gain +2 Charge Count
  4. 4[Coin Start] Consume up to 10 Charge Count to gain Coin Power for this Coin equal to (Charge Count consumed for this Coin)[On Hit] Inflict 2 Rupture[On Hit] Deal Slash damage equal to (Charge Potency x 10)% of this Coin's final damage (max 50%)

Defense

Defense

CCA Overcharge

2+8EnvyEnvyGuardGuard
Defense level
71(+3)
Atk weight
1
Max roll
10

Clashable Guard [Combat Start] At less than 15 Charge Count, gain the following effects: - Gain Overcharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter)

  1. 1Unbreakable Coin
Defense

CCA Overcharge

3+10EnvyEnvyGuardGuard
Defense level
71(+3)
Atk weight
1
Max roll
13

Clashable Guard [Combat Start] At less than 15 Charge Count, gain the following effects: - Gain Overcharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter) - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)

  1. 1Unbreakable Coin

Passives

Combat passive

Defence-Oriented Charge

- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)

The support passive unlocks at Uptie III.

Combat passive

Defence-Oriented Charge

- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)

Combat passive

Congestion Cleaning Armour

Envyx5Owned

- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)

The support passive unlocks at Uptie III.

Combat passive

Defence-Oriented Charge

- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)

Combat passive

Congestion Cleaning Armour

Envyx5Owned

- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)

Support passive

One day I'll wear me Armour for Cancelled Trains

Envyx3Resonance

- Combat Start: If the unit with the earliest Deployment Order gains Charge Count past the Max Charge Count Cap by using a Skill, the unit gains 1 Charge Barrier next turn for every Charge Count that exceeds the Max Charge Count Cap (max 3, including E.G.O Skills)

Combat passive

Defence-Oriented Charge

- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)

Combat passive

Congestion Cleaning Armour

Envyx5Owned

- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)

Support passive

One day I'll wear me Armour for Cancelled Trains

Envyx3Resonance

- Combat Start: If the unit with the earliest Deployment Order gains Charge Count past the Max Charge Count Cap by using a Skill, the unit gains 1 Charge Barrier next turn for every Charge Count that exceeds the Max Charge Count Cap (max 3, including E.G.O Skills)

Voice lines

Identity Acquisition
And the new lads're all dead... Yeah, had a feelin' soon as I clocked the monitorin' pad. Out of that Congested compartment, you lot - here comes L4 Cleanup Agent.
Morning Greeting
District 23's all bluewashed, sure, but it's still got more colour in it than where I used to live. The only colours I ever saw back then were the pricey clobber I wasn't even allowed to wear... and the flowers out in the garden.
Afternoon Greeting
Sometimes, you get these twisted sods comin' all the way to District 23 just to sniff about the Streets of Flavour, but don't be hangin' round there just 'cause it's near HQ. I'm from the Backstreets myself, but just thinkin' about that place... Tch, turns my bloody stomach. Keep your head on straight and don't even glance that way.
Evening Greeting
So what if there's less cleanup to do? Still heaps left to sort out. See? I'm not even done yet and I've already missed the last train home.
Chatter #1
They should be slashin' the price on First Class, not just chuckin' out Economy Class Discount Vouchers. There's not a soul up 'ere that thinks First Class is worth the brass. That's why all them sods who belong in First Class are fakin' who they are just to squeeze into Economy.
Chatter #2
Got myself a place in the Nest and thought I'd finally made a bit of brass... And for what? Every time I finish a job, I'm covered in all this... filth... degrading. Still, if I'd ended up in some cushy job where all you use is your head, I'd never have made it this far, yeah?
Chatter #3
Oww! Can't you take it off a bit gentler? Argh - bloody hell! I said it hurts! Whew... Are you done? Every time this armour comes off, it just about bloody kills me.
Post-Uptie Chat 1
You want to know why I've got to fire lasers from the elbow? Heard it was some sort of power output booster at first... Somethin' about bidirectional currents and miniaturisation, all that techy stuff. So yeah, can't just shoot 'em out the front. Bit of a faff, but usable. But, eh... gotta say - looks pretty cool too, dunnit?
Post-Uptie Chat 2
It's all there in the manual. Normal stuff like folks offin' themselves gets filed under "Unobstructed." Anything agents below Level 3 can't handle's marked "Delayed." "Congested" means it's beyond what W Corp. standard-issue gears can handle, or rare enemy types have emerged. If the threat's Grade 1 Fixer-level, it's classified as "Cancelled." Don't bother memorisin' the next page - "Derailed" means it's the kind of soddin' mess us Cleanup Agents can't fix.
Idle
The weather was clear... Work ended late... Don't ever take the WARP Train - once I'm home, I should write a lett... Oi! How long've you been standin' there?
Uptying
Back off to the other compartment... This bastard's a stowaway.
Deployment
Congestion Cleaning Armour. Estimated time until deployment: 1 minute...
Stage Entry
Assessing train status.
Viewed in Battle
Leave the cleanup to the newbies. I'm off to the Congested compartment.
Commencing Attack
Confirming armour activation.
Enemy Stagger
Now sit there nice and quiet...
Staggered
Gah...
Enemy Killed
... Train's done operatin', that's what!
Death
... So this is the last stop.
Check Passed
There we are. Had my fill of this shite ages ago when I first joined.
Check Failed
Oi, I did it just like the manual said, all right?
Victory Cry
Whew... Short-circuited, huh. Too many overcharges would do that, I s'pose... This thing's not movin'. Oi, drag me out of here if you're done cleanin' up.
Extra Conditions Fulfilled
... Cleanup's done. Some of the bits splattered pretty far, so it's goin' to be a pain to tidy up... but just deal with it. I don't get called in for bastards I can go easy on.
Defeat Wail
Darn it, this isn't the sort of issue that Cleanup Agents can deal with... Ngh! R Corp. or Fixer Association - just reach out to whoever you can! At this rate, everyone here's goin' to be...

More Heathcliff identities