
Stalk Prey
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-16avg 10.0
- Damage vs same level
- Damage calculator
[On Use] Gain +2 Poise Count [On Use] Gain +2 Aggro to this Skill Slot next turn
2[Heads Hit] Inflict 2 Bleed


The Pequod

[On Use] Gain +2 Poise Count [On Use] Gain +2 Aggro to this Skill Slot next turn

[On Use] Gain +3 Poise Count [On Use] Gain +3 Aggro to this Skill Slot next turn

[On Use] Gain +3 Poise Count [On Use] Gain +3 Aggro to this Skill Slot next turn

[On Use] Gain +4 Poise Count [On Use] Gain +5 Aggro to this Skill Slot next turn

[On Use] Gain +2 Aggro to this Skill Slot next turn

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Poise for every 3 Bleed on target (Max 10)

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Poise for every 3 Bleed on target (Max 10)

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Poise for every 3 Bleed on target (Max 10)

At 3+ Envy Reson., Clash Power +1 At 4+ Envy Reson., Coin Power +1

At 3+ Envy Reson., Clash Power +1 At 4+ Envy Reson., Coin Power +1 At 6+ Envy A-Reson., Coin Power +1

[On Use] Gain +2 Aggro to this Skill Slot next turn
[Combat Start] Gain
Defense Level Up for every
Poise on self (Max 10)

[On Use] Gain +5 Aggro to this Skill Slot next turn
[Combat Start] Gain
Defense Level Up for every
Poise on self (Max 10)
No passives at Uptie I.
The support passive unlocks at Uptie III.
Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. (Max 6)
Deal more damage at less HP.
- Deal +0.4% damage for every 1% missing HP
The support passive unlocks at Uptie III.
Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. (Max 6)
Deal more damage at less HP.
- Deal +0.4% damage for every 1% missing HP
1 ally with the highest max HP deals more Pierce Damage at less HP - Deal +0.15% damage for every 1% missing HP (Max 15%)
Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9)
Deal more damage the less HP this unit has.
- Deal +1% damage for every 1% missing HP
1 ally with the highest max HP deals more Pierce Damage at less HP - Deal +0.3% damage for every 1% missing HP (Max 30%)