
40S-2 Activation
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-16avg 10.0
- Damage vs same level
- Damage calculator


Fixer · Mechanical Amalgam · MultiCrack Office
Sanity





[On Use] At 5~9
Charge Count, consume 2(10 - current
Charge Count)% HP to raise
Charge Count to 10
[On Use] Consume 10
Charge Count to gain Coin Power +1
Charge Count, inflict 2
Defense Level Down
HP Healing Down[On Hit] Inflict
Photoelectricity equal to
Charge (max 3)
[On Use] At 5~9
Charge Count, consume 2(10 - current
Charge Count)% HP to raise
Charge Count to 10
[On Use] Consume 10
Charge Count to gain Coin Power +1
Charge Count, inflict 2
Defense Level Down
HP Healing Down[On Hit] Inflict
Photoelectricity equal to
Charge (max 3)
[On Use] At 5~9
Charge Count, consume 2(10 - current
Charge Count)% HP to raise
Charge Count to 10
[On Use] Consume 10
Charge Count to gain Coin Power +2
Charge Count, inflict 2
Defense Level Down
Charge Count, inflict 2
Defense Level Down
HP Healing Down[On Hit] Inflict
Photoelectricity equal to
Charge (max 3)

Coin Power +1 for every 2
Charge on self (max 2)
Charge Count
Charge x 3)
Charge Count (max 9)
Photoelectricity equal to
Charge (max 3)[On Hit] Inflict 1
Blunt Fragility for every 2
Charge (max 2)No passives at Uptie I.
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Haste next turn
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Haste next turn
#1 Deployed ally: Max
Charge Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Turn End: At 2+
Charge, gain 1
Haste next turn
Turn End: At 3+
Charge, gain 1 additional
Haste and 1
Clash Power Up next turn
#1 Deployed ally: Max
Charge Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)