
Peck 'em
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 8
- Damage vs same level
- 6-18avg 12.0
- Damage vs same level
- Damage calculator


Heishou Pack · Heishou Pack Adept · H Corp. · Heishou Pack - You Branch






[On Use] If target has 6+ (
Burn +
Rupture), Coin Power +1
[Clash Start] Apply 1
Burn and +1
Burn Count to target and self
Rupture
Burn
Burn and +1
Burn Count[Heads Hit] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
[On Use] If target has 6+ (
Burn +
Rupture), Coin Power +1
[Clash Start] Apply 1
Burn and +1
Burn Count to target and self
Rupture
Burn
Burn and +1
Burn Count[Heads Hit] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
[On Use] If target has 6+ (
Burn +
Rupture), Coin Power +1
[On Use] Clash Power +1 for every 10
Burn on self (max 2)
[Clash Start] Apply 1
Burn and +1
Burn Count to target and self
Rupture[Heads Hit] Inflict +1
Burn Count
Burn[Heads Hit] Inflict +1
Rupture Count
Burn and +1
Burn Count[On Hit] Deal ((
Burn on self x 2)% of this Coin's final damage) Wrath damage (max 20%)[Heads Hit] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
Unfocused Volley
[Combat Start] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, convert all Coins to
Unbreakable Coins
[Before Use] At 20
Battleblood Instinct, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead
[On Use] Gain 3
Bloodflame [血炎]
[Attack End] Gain +2
Burn Count
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Rupture Count
Unfocused Volley
Deal +1.5% damage for every
Burn on self (max 30%)
[Combat Start] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, convert all Coins to
Unbreakable Coins
[Before Use] At 20
Battleblood Instinct, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead
[On Use] Gain 3
Bloodflame [血炎]
[On Use] Coin Power +1 for every 6 (
Burn +
Rupture) on the main target (max 2)
[On Use] Clash Power +1 for every 20% missing HP on self (max 3)
[Attack End] Gain +2
Burn Count
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Burn to target and self[Heads Hit] At 50%+ HP, take
Burn damage by
Burn Potency on self
Rupture Count[On Hit] Deal ((
Burn on self +
Burn on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)
[Clashable Counter]
[On Use] Gain 3
Bloodflame [血炎] next turn
[On Use] If this unit has
Bloodflame [血炎], Coin Power +1
[Clash Start] Gain +3
Burn Count (once per turn)

[Clashable Counter]
[On Use] Gain 3
Bloodflame [血炎] next turn
[On Use] If target has 10+ (
Burn +
Rupture), Base Power +1
[On Use] If this unit has
Bloodflame [血炎], Coin Power +1
[On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Start] Gain +3
Burn Count (once per turn)
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Unfocused Volley
[On Use] Gain 3
Bloodflame [血炎]
[Clash Win] Gain 10
Burn
[Attack End] Consume all
Battleblood Instinct
[Attack End] At more than 20
Burn, consume up to 25 excess
Burn and heal (
Burn consumed x 2)% HP
Unbreakable Coin[On Hit] Inflict +2
Rupture Count
Unbreakable Coin[On Hit] Inflict +2
Burn Count
Unbreakable Coin[On Hit] Inflict 2
Rupture
Unbreakable Coin[On Hit] Inflict 2
Burn[On Hit] If this unit has 20+
Burn, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
Unfocused Volley
Deal +3% damage for every
Burn on self (max 60%)
Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] Gain 3
Bloodflame [血炎]
[On Use] Coin Power +1 for every 6 (
Burn +
Rupture) on the main target (max 2)
[On Use] Clash Power +1 for every 20% missing HP on self (max 3)
[Clash Win] Gain 10
Burn
[Attack End] Consume all
Battleblood Instinct
[Attack End] At more than 20
Burn, consume up to 25 excess
Burn and heal (
Burn consumed x 2)% HP
Unbreakable Coin[On Hit] Inflict +2
Rupture Count
Unbreakable Coin[On Hit] Inflict +2
Burn Count
Unbreakable Coin[On Hit] Inflict 2
Rupture
Unbreakable Coin[On Hit] Inflict 2
Burn[On Hit] If this unit has 20+
Burn, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)[On Hit] Deal (20% of this Coin's final damage) Wrath damage against all targets
- If this is the final Coin, heal HP by the amount of damage the above effect dealtWhen activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:
- On Hit with this unit's Base Attack Skill: Deal 5% of Gluttony damage dealt as Wrath damage
Cannot be Staggered or fall below 1 HP due to
Burn damage.
Gain 3
Bloodflame [血炎] and +3
Burn Count in the same turn it Substitutes or Returns in.
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn.
Then, at the next Turn Start, heal (20 +
Burn on self)% HP, and remove all
Burn on self (max 49%; once per Encounter)
The support passive unlocks at Uptie III.
When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:
- On Hit with this unit's Base Attack Skill: Deal 5% of Gluttony damage dealt as Wrath damage
Cannot be Staggered or fall below 1 HP due to
Burn damage.
Gain 3
Bloodflame [血炎] and +3
Burn Count in the same turn it Substitutes or Returns in.
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn.
Then, at the next Turn Start, heal (20 +
Burn on self)% HP, and remove all
Burn on self (max 49%; once per Encounter)
Combat Start: gain 1 Offense Level Up and 1 Defense Level Up for every 20% missing HP on self (max 3)
Gain
Battleblood Instinct when meeting one of the following conditions: (10 per turn)
- Gain 3 at Clash Start
- Gain 1 when this unit hits with a Base Attack Skill or when this unit takes
Burn damage
At less than 50% HP, gain 1 more
Battleblood Instinct
- Gain 5 On Kill
The support passive unlocks at Uptie III.
When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:
- On Hit with this unit's Base Attack Skill: Deal 5% of Gluttony damage dealt as Wrath damage
Cannot be Staggered or fall below 1 HP due to
Burn damage.
Gain 3
Bloodflame [血炎] and +3
Burn Count in the same turn it Substitutes or Returns in.
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn.
Then, at the next Turn Start, heal (20 +
Burn on self)% HP, and remove all
Burn on self (max 49%; once per Encounter)
Combat Start: gain 1 Offense Level Up and 1 Defense Level Up for every 20% missing HP on self (max 3)
Gain
Battleblood Instinct when meeting one of the following conditions: (10 per turn)
- Gain 3 at Clash Start
- Gain 1 when this unit hits with a Base Attack Skill or when this unit takes
Burn damage
At less than 50% HP, gain 1 more
Battleblood Instinct
- Gain 5 On Kill
Turn End: if an ally with the lowest current HP percentage has less than 50% HP, that unit gains 1
Clash Power Up next turn
When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:
- On Hit with this unit's Base Attack Skill: Deal 5% of Gluttony damage dealt as Wrath damage
Cannot be Staggered or fall below 1 HP due to
Burn damage.
Gain 3
Bloodflame [血炎] and +3
Burn Count in the same turn it Substitutes or Returns in.
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn.
Then, at the next Turn Start, heal (20 +
Burn on self)% HP, and remove all
Burn on self (max 49%; once per Encounter)
Combat Start: gain 1 Offense Level Up and 1 Defense Level Up for every 20% missing HP on self (max 3)
Gain
Battleblood Instinct when meeting one of the following conditions: (10 per turn)
- Gain 3 at Clash Start
- Gain 1 when this unit hits with a Base Attack Skill or when this unit takes
Burn damage
At less than 50% HP, gain 1 more
Battleblood Instinct
- Gain 5 On Kill
Turn End: if an ally with the lowest current HP percentage has less than 50% HP, that unit gains 1
Clash Power Up next turn