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Cinq Assoc. East Section 3 Hong Lu
Season 0 · 2026-08-20

Cinq Assoc. East Section 3Hong Lu

Fixer · Cinq Association

Tierendgame A · overall B
A
HP at level 6582 + 2.82 per level
265
Speedat the chosen Uptie
3 - 63 - 74 - 74 - 7
Defense levellevel +2
67
Stagger at70% / 40% / 20% HP
185 / 106 / 53
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Poise Burn

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Fa Jin

5+7GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
12
Damage vs same level
5-13avg 9.0
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] If target does not have Nerve Strike - Hong Lu, Clash Power +1 [On Use] Gain +3 Poise Count

  1. 1[On Hit] Inflict 1 Burn[On Hit] If target has 3+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Inflict 1 Burn
Skill 1x3

Fa Jin

6+7GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
6-14avg 10.0
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] If target does not have Nerve Strike - Hong Lu, Clash Power +1 [On Use] Gain +3 Poise Count

  1. 1[On Hit] Inflict 1 Burn[On Hit] If target has 3+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Inflict 1 Burn
Skill 1x3

Fa Jin

6+7GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
6-14avg 10.0
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] Clash Power +1 for every 6 (Poise on self + Burn on target) (max 2) [On Use] If target does not have Nerve Strike - Hong Lu, Clash Power +1 [On Use] Gain +3 Poise Count

  1. 1[On Hit] Inflict 1 Burn[On Hit] If target has 3+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Inflict 1 Burn
Skill 2x2

Virescent Flame Palm

5+5WrathWrathPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
15
Damage vs same level
10-27avg 18.8
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Gain +2 Poise Count[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict +1 Burn Count[On Hit] If target has 2+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Inflict Defense Level Down equal to Nerve Strike - Hong Lu on target (once per turn)
Skill 2x2

Virescent Flame Palm

6+5WrathWrathPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-29avg 20.8
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Gain +2 Poise Count[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict +1 Burn Count[On Hit] If target has 2+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Inflict Defense Level Down equal to Nerve Strike - Hong Lu on target (once per turn)
Skill 2x2

Virescent Flame Palm

6WrathWrathPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
6

If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] At 6+ (Poise on self + Burn on target), Final Power +1 [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

Skill 3x1

Take the Hit to the Last Blow, Please?

4+4PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 1 Burn
  3. 3Deal +(Poise on self + Burn on target)% damage on Critical Hit (max 20%)[On Hit] Inflict +1 Burn Count[On Crit] Inflict 2 Defense Level Down (2 times per turn)[On Hit] If target has Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Deal Wrath damage equal to (Burn on target x 2)% of this Coin's final damage (max 40%)
Skill 3x1

Take the Hit to the Last Blow, Please?

5+4PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-43avg 30.1
Damage vs same level
Damage calculator

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] At 6+ (Poise on self + Burn on target), Coin Power +1 [Clash Win] Gain 5 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 2 Burn
  3. 3Deal +(Poise on self + Burn on target)% damage on Critical Hit (max 30%)[On Hit] Inflict +1 Burn Count[On Crit] Inflict 2 Defense Level Down (2 times per turn)[On Hit] If target has Nerve Strike - Hong Lu, Reuse this Coin (once per Skill)[Reuse - On Hit] Deal Wrath damage equal to (Burn on target x 2)% of this Coin's final damage (max 40%)

Defense

Defense

Light as a Tuft of Cloud

3+10EvadeEvade
Defense level
69(+2)
Atk weight
1
Max roll
13
Clash
Unclashable

If this unit's Speed is faster than the attacker's by 2 or more, Coin Power +1 [Combat Start] Gain +2 Poise Count (once per turn)

Defense

Light as a Tuft of Cloud

4WrathWrathEvadeEvade
Defense level
69(+2)
Atk weight
1
Max roll
4
Clash
Unclashable

If this unit's Speed is faster than the attacker's by 2 or more, Coin Power +1 [Combat Start] Gain +3 Poise Count (once per turn)

Passives

Combat passive

A Duel Witnessed

Upon entering the Encounter for the first time, gain Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units) Against the target a Base Attack Skill hit last, inflict 1 Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)

The support passive unlocks at Uptie III.

Combat passive

A Duel Witnessed

Upon entering the Encounter for the first time, gain Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units) Against the target a Base Attack Skill hit last, inflict 1 Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)

Combat passive

Virescent Pyrojade

Wrathx2Pridex2Owned

On Clash Win, if target has Nerve Strike, inflict 1 Nerve Strike - Hong Lu (once per turn) Turn End: Gain 1 Haste next turn for every 5 Poise Potency on self (max 2) Deal +(Burn Potency on target)% damage on Critical Hit (max 15%)

The support passive unlocks at Uptie III.

Combat passive

A Duel Witnessed

Upon entering the Encounter for the first time, gain Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units) Against the target a Base Attack Skill hit last, inflict 1 Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)

Combat passive

Virescent Pyrojade

Wrathx2Pridex2Owned

On Clash Win, if target has Nerve Strike, inflict 1 Nerve Strike - Hong Lu (once per turn) Turn End: Gain 1 Haste next turn for every 5 Poise Potency on self (max 2) Deal +(Burn Potency on target)% damage on Critical Hit (max 15%)

Support passive

I'll Melt Open the Way Out

Wrathx3Resonance

1 ally with the fastest Speed: On Clash Win against enemies that have Burn or "Unique Burn", inflict 1 Bind next turn (once per turn) - If target has 4- Burn Count, also inflict +1 Burn Count to the said target this turn - If target has 5+ Burn Count, also inflict 3 Burn to the said target this turn

Combat passive

A Duel Witnessed

Upon entering the Encounter for the first time, gain Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units) Against the target a Base Attack Skill hit last, inflict 1 Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)

Combat passive

Virescent Pyrojade

Wrathx2Pridex2Owned

On Clash Win, if target has Nerve Strike, inflict 1 Nerve Strike - Hong Lu (once per turn) Turn End: Gain 1 Haste next turn for every 3 Poise Potency on self (max 2) Deal +(Burn Potency on target)% damage on Critical Hit (max 15%) - Increase max cap by 5% for every 1 Nerve Strike - Hong Lu on the target

Support passive

I'll Melt Open the Way Out

Wrathx3Resonance

1 ally with the fastest Speed: On Clash Win against enemies that have Burn or "Unique Burn", inflict 1 Bind next turn (once per turn) - If target has 4- Burn Count, also inflict +1 Burn Count to the said target this turn - If target has 5+ Burn Count, also inflict 3 Burn to the said target this turn

Voice lines

Identity Acquisition
Whoops, just squeezing through~ Oh, please don't let me interrupt you - I'm not here to stand in as proxy for anyone's duel. A bowl of biangbiang noodles over here, please!
Morning Greeting
I do enjoy how lively this place becomes in the morning. The noise makes everything feel so full of life! Though, mm~ most of that bustle does seem to come from furniture shattering and people being thrown about. Still... If you admire them from a distance, the sounds blur together into a certain rustic charm.
Afternoon Greeting
Mm~ So this is the must-try dish my colleague kept raving about. Can't wait to see whether it can live up to such a glowing recommendation as "If you <i>still</i> haven't tried it by the time I ask you again, we're going to have to settle this with a duel!"
Evening Greeting
The Virescent Pyrojade is useful for much more than simply melting things, you know. Here, come closer. It'll warm you right up in this brisk air after sundown.
Chatter #1
Hmm... I suppose so? But it's a bit of a chicken-and-egg problem, isn't it? Do people choose these parts for brawls because our branch is nearby, or did we build the branch here because we saw the business opportunity ripe for the picking? Whichever is the case, believe me, scarcely a day passes here without a fight breaking out at one of the nearby kezhans. Not that we mind, of course~ It only means more commissions for us.
Chatter #2
Excuse me, I noticed you were actively avoiding eye contact with me, and I was wondering if - Oh, I remember now! You were my opponent in that last duel! How are your wounds? You don't have to avoid me - that was just work, you know? No hard feelings at all. Ah, would you like some hot xiaolongbao to warm you up? My treat! Thanks to you, I've made quite a bit of coin. It's the least I can do!
Chatter #3
There's a certain elegance to duels as a concept, don't you think? It is, in essence, a simple, no-holds-barred contest of martial arts meant to hurt each other... But we start it off with a polite bow, shake hands once we're done, and everything goes back to the way they used to be with no lingering ill will. What about Level 3 Duels, you ask? Well, those don't get called all that often anyway.
Post-Uptie Chat 1
Please choose whichever weapon you prefer! I recommend going with something you're most familiar with. Ah, don't worry if you don't see your weapon of choice - just let us know what it is, and our Association will have one brought over in no time. Just be aware that requesting a weapon you think is impossible to procure is not a way out of the duel. Whichever type of weapon you choose, we'll be sure to get it for you.
Post-Uptie Chat 2
Fuhu, there's no need to get so heated about losing a Level 2 Duel. Nowhere in its rules does it say that it has to be a fight to the death, does it? So why not just yield and make this easy for the both of us, and... ... <size=75%>By the way, there's nothing stopping you from electing me as your revenge duel proxy right away - how's that for a plan? I'll even throw in a 50% discount on the contract fee, hehe.</size>
Idle
Whoa, you <i>do</i> know that tossing that thing at me means a declaration of duel, don't you? Ahaha, just kidding.
Uptying
Okay. Now, the Cinq will be taking over this duel. Hm... Why don't you yield? You might want to decide soon, because you're <i>this</i> close to catching fire, from the collar up.
Deployment
Why, of course. You can count on me~
Stage Entry
Cinq Association East Section 3 - Hong Lu.
Viewed in Battle
Oh, sorry. We're prohibited from overbooking commissions~
Commencing Attack
I do hope you'll teach me a thing or two in this bout.
Enemy Stagger
How about it? I think it's better you yield now...
Staggered
Aha~
Enemy Killed
Oh... and after I went to the trouble of warning you.
Death
"A true master seldom makes their arrival known," they say... How very true... that is...
Check Passed
There we are. It's open~
Check Failed
Oh dear... I might've accidentally welded it shut...
Victory Cry
Next time, please go through the official commissioning process if you wanna hire me as your proxy duelist. I prefer having a chance to look into my prospective opponents before a fight, you see... I didn't know how much restraint was needed today, and the opponents all perished before I could even persuade them to yield...
Extra Conditions Fulfilled
Done and done, resolved exactly as you requested! Here's your bill... Huh? You don't seem pleased... Is something the matter? Let's see... Rush fee, active duel intervention fee, off-duty commission fee... Yes, every surcharge has been billed appropriately, at a reasonable cap, too. There's nothing extra!
Defeat Wail
I'm sorry. I hadn't imagined the request could fail... Yes, of course. I'll cover the failure compensation in full. It's just that... I simply can't understand what a person of such skill is doing in a place like this... Oh, I... never mind what I said!

More Hong Lu identities