
Deduction Start
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-17avg 10.3
- Damage vs same level
- Damage calculator


Syndicate · Yurodiviye
Sanity








[On Use] If target has 6+
Tremor, Clash Power +1
[On Use] Consume 10
Tremor Count on self to gain Coin Power +2
Tremor Count on use, trigger
Amplitude Entanglement into
Tremor - Reverb
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Burst; then, reduce target's
Tremor Count by 1
- If this unit did not consume
Tremor Count with Skill use, activate the above effect, then trigger
Tremor Burst on self
[On Use] Clash Power +1 for every 6
Tremor on target (max 2)
[On Use] At less than 15
Tremor Count on self, consume 10
Tremor Count to gain Coin Power +2
[On Use] Consume 15
Tremor Count on self to gain Coin Power +3
Tremor Count on use, trigger
Amplitude Entanglement into
Tremor - Reverb
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count on Skill Use, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count on Skill Use, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
- If this unit consumed less than 15
Tremor Count, trigger
Tremor Burst on self after activating the above effectNo passives at Uptie I.
The support passive unlocks at Uptie III.
Turn End: gain
Damage Up next turn equal to the number of times this unit triggered
Tremor Burst this turn (max 3)
The support passive unlocks at Uptie III.
Turn End: gain
Damage Up next turn equal to the number of times this unit triggered
Tremor Burst this turn (max 3)
When #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)
Turn End: gain
Damage Up next turn equal to the number of times this unit triggered
Tremor Burst this turn (max 3)
When #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)