
Impede the Intruder
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0
- Damage vs same level
- Damage calculator
If target has 5+
Rupture, Coin Power +1


K Corp.
Sanity
If target has 5+
Rupture, Coin Power +1

If target has 5+
Rupture, Coin Power +2

If target has 5+
Rupture, Coin Power +2

If target has 5+
Rupture, Coin Power +3
[On Use] Gain +5 Aggro to this Skill Slot next turn





At 80% or more HP, Coin Power +1

At 80% or more HP, Coin Power +2

[On Use] Gain 1 K Corp Ampule next turn

[On Use] Gain 1 K Corp Ampule next turn [On Use] Gain +5 Aggro to this Skill Slot next turn
No passives at Uptie I.
The support passive unlocks at Uptie III.
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule. After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)
The support passive unlocks at Uptie III.
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule. After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)
At the start of the combat phase, give 2 K Corp Ampule to 1 ally with the lowest HP percentage.
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule. After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)
At the start of the combat phase, give 2 K Corp Ampule to 1 ally with the lowest HP percentage.