
Slam
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-15avg 10.5
- Damage vs same level
- Damage calculator
1[On Hit] Inflict 1
Rupture


Fixer · Fanghunt Office
Sanity
Rupture



Rupture


If target has 6+
Rupture, Coin Power +1
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not inflict
Rupture or
Rupture Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[Clash Win] Inflict +1
Rupture Count
Rupture Count[Heads Hit] Inflict +1
Rupture Count
Rupture[On Hit] Inflict 2
HP Healing Down next turn



No passives at Uptie I.
The support passive unlocks at Uptie III.
If the target is a <Bloodfiend> or a <Bloodbag>, deal +10% damage
On Skill Use, if this unit has
Bleed, inflict 3
Rupture On Hit (once per turn)
The support passive unlocks at Uptie III.
If the target is a <Bloodfiend> or a <Bloodbag>, deal +10% damage
On Skill Use, if this unit has
Bleed, inflict 3
Rupture On Hit (once per turn)
Combat Start: 1 ally that has the highest sum of
Bleed Potency and Count loses 2
Bleed Count
When 1 ally with the fastest Speed hits an enemy that has
Rupture, inflict 1
Defense Level Down (2 times per turn)
If the target is a <Bloodfiend>, <Bloodbag>, or if the target has 10+
Rupture, deal +10% damage
On Skill Use, if this unit has
Bleed, inflict 3
Rupture On Hit (2 times per turn)
Combat Start: 1 ally that has the highest sum of
Bleed Potency and Count loses 2
Bleed Count
When 1 ally with the fastest Speed hits an enemy that has
Rupture, inflict 1
Defense Level Down (2 times per turn)