
Please Listen to Me
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 7
- Damage vs same level
- 6-13avg 9.3
- Damage vs same level
- Damage calculator
1[On Hit] Gain +2
Preservation Count
2[On Hit] Inflict 2
Tremor


Le Noir · Sisyphe

Preservation Count
Tremor
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
Preservation Count
Tremor
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
Preservation Count
Tremor
Deal +5% damage for every 2
Preservation Potency on self (max 10%)
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
[Skill End] At fewer than 10
Preservation Count, gain +3
Preservation Count
Preservation Count
Tremor
Tremor Count[On Hit] Gain +3
Preservation Count
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 3 SP damage[Reuse - On Hit] Inflict 1
Sloth Resist Down next turn (once per turn)
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
Tremor Count[On Hit] Gain +4
Preservation Count
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 3 SP damage[Reuse - On Hit] Inflict 1
Sloth Resist Down next turn (once per turn)
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
Tremor Count[On Hit] Gain +4
Preservation Count
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 3 SP damage[Reuse - On Hit] Inflict 1
Sloth Resist Down next turn (once per turn)
Deal +10% damage for every 2
Preservation Potency on self (max 20%)
[On Use] Consume 3
Preservation Count to gain Coin Power +1 (max 2 times)
Tremor Count[On Hit] Gain +5
Preservation Count
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 3 SP damage[Reuse - On Hit] Inflict 1
Sloth Resist Down this turn and next turn (once per turn)
Deal +10% damage for every 2
Preservation Potency on self (max 30%)
[On Use] Gain (
Preservation Potency on self x 2)
Le Noir: Worsted Overcoat (max 10 per Skill)
[On Use] Consume 5
Preservation Count to gain Coin Power +1 (max 3 times)
[Attack End] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
Tremor
Tremor Count[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 5 SP damage[Reuse - On Hit] Deal Sloth Damage equal to 20% of this Coin's final damage
Deal +10% damage for every 2
Preservation Potency on self (max 30%)
[On Use] Gain (
Preservation Potency on self x 3)
Le Noir: Worsted Overcoat (max 15 per Skill)
[On Use] Consume 5
Preservation Count to gain Coin Power +1 (max 3 times)
[Attack End] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
Tremor
Tremor Count[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] At 2+
Preservation Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 5 SP damage[Reuse - On Hit] Deal Sloth Damage equal to 30% of this Coin's final damage
[Clashable Counter]
[Combat Start] If this unit does not have
Assist Defense, gain 1
Assist Defense
[On Use] Gain
Le Noir: Worsted Overcoat equal to
Preservation Potency on self (max 5 per Skill)
[On Use] Gain +2
Preservation Count

[Clashable Counter]
Deal +25% damage for every 2
Preservation Potency on self (max 75%)
[Combat Start] If this unit does not have
Assist Defense, gain 1
Assist Defense
[Before Use] If this unit has
Time to Listen, activate "Horribly Infinite Replay" instead (once per Encounter)
[On Use] Coin Power +1 for every 3
Preservation Potency on self (max 2)
[On Use] Gain (
Preservation Potency on self x 3)
Le Noir: Worsted Overcoat (max 15 per Skill)
[On Use] Gain +4
Preservation Count

Clashable Guard
Assist Defense exclusive Skill
[On Use] Consume 6
Preservation Count to gain 1
Assist Defense next turn (once per turn)
[On Use] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
[Clash Win] Gain +2
Preservation Count
[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1

Clashable Guard
Assist Defense exclusive Skill
Final Power +1 for every 2
Preservation Potency on self (max 3)
[On Use] Consume 6
Preservation Count to gain 1
Assist Defense next turn (once per turn)
[On Use] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
[Clash Win] Gain +4
Preservation Count
[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1

Deal +10% damage for every 2
Preservation Potency on self (max 30%)
[On Use] Gain (
Preservation Potency on self x 2)
Le Noir: Worsted Overcoat (max 10 per Skill)
[On Use] Consume 5
Preservation Count to gain Coin Power +1 (max 3 times)
[Attack End] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
Tremor
Tremor Count[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 5 SP damage[Reuse - On Hit] Deal Sloth Damage equal to 20% of this Coin's final damage
Deal +10% damage for every 2
Preservation Potency on self (max 30%)
[On Use] Gain (
Preservation Potency on self x 3)
Le Noir: Worsted Overcoat (max 15 per Skill)
[On Use] Consume 5
Preservation Count to gain Coin Power +1 (max 3 times)
[Attack End] If this unit does not have
Time to Listen, gain 1
Ready to Narrate (once per turn)
Tremor
Tremor Count[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Time to Listen, Reuse this Coin once (once per Skill)[On Hit] At 2+
Preservation Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Inflict 1
Auditive Punishment[Reuse - On Hit] Deal 5 SP damage[Reuse - On Hit] Deal Sloth Damage equal to 30% of this Coin's final damageGain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this Encounter
Can gain up to 1
Ready to Narrate per turn
- If this unit has
Time to Listen, this unit cannot gain
Ready to Narrate
Turn End: At 2
Ready to Narrate, consume all Stacks and apply the following effects next turn:
- Gain 2
Time to Listen
- Inflict 2
Auditive Punishment on all enemies on the field (once per turn; in Focused Encounters, all Parts)
The support passive unlocks at Uptie III.
Gain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this Encounter
Can gain up to 1
Ready to Narrate per turn
- If this unit has
Time to Listen, this unit cannot gain
Ready to Narrate
Turn End: At 2
Ready to Narrate, consume all Stacks and apply the following effects next turn:
- Gain 2
Time to Listen
- Inflict 2
Auditive Punishment on all enemies on the field (once per turn; in Focused Encounters, all Parts)
Defense Skill Clash Power +1 for every
Preservation Potency on self (max 5)
At 8+
Le Noir: Worsted Overcoat, after this unit consumes
Preservation Count using the "Warning Announcement" Skill, gain +(
Preservation Count consumed by said Skill)
Preservation Count at Skill End (once per turn)
The support passive unlocks at Uptie III.
Gain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this Encounter
Can gain up to 1
Ready to Narrate per turn
- If this unit has
Time to Listen, this unit cannot gain
Ready to Narrate
Turn End: At 2
Ready to Narrate, consume all Stacks and apply the following effects next turn:
- Gain 2
Time to Listen
- Inflict 2
Auditive Punishment on all enemies on the field (once per turn; in Focused Encounters, all Parts)
Defense Skill Clash Power +1 for every
Preservation Potency on self (max 5)
At 8+
Le Noir: Worsted Overcoat, after this unit consumes
Preservation Count using the "Warning Announcement" Skill, gain +(
Preservation Count consumed by said Skill)
Preservation Count at Skill End (once per turn)
The first Identity to use an
Assist Defense exclusive Skill in a turn gains 1
Protection on said Skill Use (once per turn)
Gain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this Encounter
Can gain up to 1
Ready to Narrate per turn
- If this unit has
Time to Listen, this unit cannot gain
Ready to Narrate
Turn End: At 2
Ready to Narrate, consume all Stacks and apply the following effects next turn:
- Gain 2
Time to Listen
- Inflict 2
Auditive Punishment on all enemies on the field (once per turn; in Focused Encounters, all Parts)
- Reset the activation limit on the "Before Use" effect on the "Customer Announcement" Skill
Defense Skill Clash Power +1 for every
Preservation Potency on self (max 5)
At 8+
Le Noir: Worsted Overcoat, after this unit consumes
Preservation Count using the "Warning Announcement" Skill, gain +(
Preservation Count consumed by said Skill)
Preservation Count at Skill End (once per turn)
The first Identity to use an
Assist Defense exclusive Skill in a turn gains 1
Protection on said Skill Use (once per turn)