LIMBUSCOMPANY.TOOLS
W Corp. L2 Cleanup Agent Hong Lu
Season 0 · 2023-08-24

W Corp. L2 Cleanup AgentHong Lu

W Corp.

Tierendgame D · overall D
D
HP at level 6582 + 2.82 per level
265
Speedat the chosen Uptie
3 - 54 - 54 - 64 - 6
Defense levellevel +2
67
Stagger at55% / 20% HP
145 / 53
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Rupture Charge

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Energy Cycle

2+4PridePridePiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Energy Cycle

2+4PridePridePiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Energy Cycle

3+4PridePridePiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill 1x3

Energy Cycle

3+4PridePridePiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +4 Charge Count

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +1 Charge Count
Skill 2x2

Cleanup Support

4+4WrathWrathPiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Charge Count Clash Power +1 when Shielded

  1. 2[Heads Hit] At 10+ Charge Count, gain 2 <sprite name="ChargeForceField">Charge Barrier next turn
Skill 2x2

Cleanup Support

4+4WrathWrathPiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] At 10+ Charge Count, gain 2 <sprite name="ChargeForceField">Charge Barrier next turn
Skill 2x2

Cleanup Support

5+4WrathWrathPiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
13
Damage vs same level
10-21avg 15.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] At 10+ Charge Count, gain 2 <sprite name="ChargeForceField">Charge Barrier next turn
Skill 2x2

Cleanup Support

6+4WrathWrathPiercePierce
Offense level
64(-1)
Atk weight
1
Max roll
14
Damage vs same level
12-23avg 17.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

  1. 1[On Hit] Gain +3 Charge Count
  2. 2[On Hit] At 5+ Charge Count, gain 1 <sprite name="ChargeForceField">Charge Barrier for every 5 Charge Count next turn (Max 4)
Skill 3x1

Deploy Charge Barrier

5+3Glut.Glut.SlashSlash
Offense level
64(-1)
Atk weight
1
Max roll
14
Damage vs same level
15-32avg 23.9
Damage vs same level
Damage calculator

[On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name="ChargeForceField">Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage

  1. 3[On Hit] Inflict 3 Rupture[On Hit] Gain 2 <sprite name="ChargeForceField">Charge Barrier next turn
Skill 3x1

Deploy Charge Barrier

5+4Glut.Glut.SlashSlash
Offense level
64(-1)
Atk weight
1
Max roll
17
Damage vs same level
15-37avg 26.3
Damage vs same level
Damage calculator

[On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name="ChargeForceField">Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage

  1. 3[On Hit] Inflict 5 Rupture[On Hit] Gain 2 <sprite name="ChargeForceField">Charge Barrier next turn

Defense

Defense

Guard

10+6GuardGuard
Defense level
69(+2)
Atk weight
1
Max roll
16
Clash
Unclashable

[On Use] Gain 2 <sprite name="ChargeForceField">Charge Barrier (3 times per turn)

Defense

Guard

12+6PridePrideGuardGuard
Defense level
69(+2)
Atk weight
1
Max roll
18
Clash
Unclashable

[On Use] Gain 3 <sprite name="ChargeForceField">Charge Barrier (3 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Cleanup Mastery

Pridex3Owned

If at 5+ Charge Count at the start of the combat phase, gain 2 Haste next turn

The support passive unlocks at Uptie III.

Combat passive

Cleanup Mastery

Pridex3Owned

If at 5+ Charge Count at the start of the combat phase, gain 2 Haste next turn

Support passive

Train Cleanup Manual

Pridex3Owned

An ally with the slowest Speed gains 2 Haste next turn if at 5+ Charge Count at the start of the combat phase

Combat passive

Cleanup Mastery

Pridex3Owned

If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste.

Support passive

Train Cleanup Manual

Pridex3Owned

An ally with the slowest Speed gains 2 Haste next turn if at 5+ Charge Count at the start of the combat phase

Voice lines

Identity Acquisition
Those WARP trains tend to be rather cramped, don't you think?
Morning Greeting
I don't have much trouble getting up in the morning... But doing the same work day after day got old pretty fast.
Afternoon Greeting
Mmm~ It's nice out today! The shop I visited serves great drinks, too. ... I'm gonna have to go back inside and prepare to clean up more trains, though.
Evening Greeting
You know, sometimes I lose track of time working late into the night for those night trains. Train platforms always so brightly lit and all.
Chatter #1
Grandma told me to work here, but it does get a little boring doing the same things over and over~
Chatter #2
I wonder if we'll ever get company sponsored trips? We're train cleaner agents, so it would be pretty appropriate. Oh, not that I want to take the WARP trains, of course~
Chatter #3
Aw~ Everyone's been getting increasingly quiet. Their faces look gloomy, too... I wonder if there's a flu going around?
Post-Uptie Chat 1
Whew... Everyone's in pieces again. Apparently there was this one time when the passengers were praying in their seats, all nice and gentle. What an easy job that must've been!
Post-Uptie Chat 2
Is the train cleaning job difficult? Well... it can be, when it comes to cleaning up the weirder passengers. Oh, you meant like psychologically? Hm... Nah, it's just a job, right? I don't really think about it.
Idle
Mm, I'll be checking the letters from my family, if you won't mind~
Uptying
Oh, is this a new lesson? I hope it's about something new for once~
Deployment
I'm all ready to clean~
Stage Entry
Time to start cleaning.
Viewed in Battle
Oh dear~ You're not supposed to come in while we're cleaning up.
Commencing Attack
Taking care of problem passengers.
Enemy Stagger
Stay calm and stay down, now~
Staggered
Ouch!
Enemy Killed
Okay, let's get their limbs and torsos over here~
Death
Ah... It was... supposed to be a simple cleanup...?
Check Passed
Hmhmm. That was simple.
Check Failed
Strange... The manuals taught me to do it this way.
Victory Cry
Alright, now that that's over with, I should visit a café for a short break.
Extra Conditions Fulfilled
Ohh~ We've finished today's job much faster than usual, haven't we? Maybe you have the makings of a cleanup agent~
Defeat Wail
The passengers were a little too rowdy this time...

More Hong Lu identities