
Energy Cycle
- Offense level
- 64(-1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-16avg 10.0
- Damage vs same level
- Damage calculator
[On Use] Gain +2 Charge Count
1[On Hit] Gain +1 Charge Count
2[On Hit] Gain +1 Charge Count


W Corp.

[On Use] Gain +2 Charge Count

[On Use] Gain +3 Charge Count

[On Use] Gain +3 Charge Count

[On Use] Gain +4 Charge Count

[On Use] Gain +2 Charge Count Clash Power +1 when Shielded

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

[On Use] Gain +3 Charge Count Clash Power +2 when Shielded

[On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name="ChargeForceField">Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage

[On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name="ChargeForceField">Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage

[On Use] Gain 2 <sprite name="ChargeForceField">Charge Barrier (3 times per turn)

[On Use] Gain 3 <sprite name="ChargeForceField">Charge Barrier (3 times per turn)
No passives at Uptie I.
The support passive unlocks at Uptie III.
If at 5+ Charge Count at the start of the combat phase, gain 2
Haste next turn
The support passive unlocks at Uptie III.
If at 5+ Charge Count at the start of the combat phase, gain 2
Haste next turn
An ally with the slowest Speed gains 2
Haste next turn if at 5+ Charge Count at the start of the combat phase
If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste.
An ally with the slowest Speed gains 2
Haste next turn if at 5+ Charge Count at the start of the combat phase