LIMBUSCOMPANY.TOOLS
R Corp. 4th Pack Reindeer Hong Lu
Season 0 · 2025-04-30

R Corp. 4th Pack ReindeerHong Lu

R Corp.

Tierendgame B · overall B
B
HP at level 6565 + 2.39 per level
220
Speedat the chosen Uptie
2 - 52 - 63 - 63 - 6
Defense levellevel -1
64
Stagger at70% / 40% / 20% HP
154 / 88 / 44
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Charge Sinking

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Energy Strike

3+3Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

At 2+ Charge, Coin Power +1 [On Use] Gain +2 Charge Count

  1. 2[On Hit] Inflict 1 Sinking
Skill 1x3

Energy Strike

3+3Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

Deal +2% damage for every Charge (max 10%) At 2+ Charge, Coin Power +1 [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +(Charge + 1) Charge Count (max 3)
  2. 2[On Hit] Inflict 1 Sinking
Skill 1x3

Energy Strike

3+4Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

Deal +2% damage for every Charge (max 10%) At 2+ Charge, Coin Power +1 [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +(Charge + 1) Charge Count (max 3)
  2. 2[On Hit] Inflict 1 Sinking
Skill 1x3

Energy Strike

3+4Glut.Glut.BluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

Deal +3% damage for every Charge (max 15%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +(Charge + 1) Charge Count (max 4)
  2. 2[On Hit] Inflict 1 Sinking
Skill 2x2

Mind Whip

2+2EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
10
Damage vs same level
8-32avg 21.1
Damage vs same level
Damage calculator

[On Use] At 5~9 Charge Count: - Gain 15 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 1[On Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 1 Sinking
  3. 3[On Hit] Inflict 1 Sinking
  4. 4[On Hit] Inflict +2 Sinking Count
Skill 2x2

Mind Whip

2+2EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
10
Damage vs same level
8-32avg 21.1
Damage vs same level
Damage calculator

Deal +2% damage for every Charge (max 10%) [On Use] At 5~9 Charge Count: - Gain 15 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 1[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  3. 3[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  4. 4[On Hit] Inflict +2 Sinking Count[On Hit] Raise Stagger Threshold by 10% of damage dealt
Skill 2x2

Mind Whip

2+3EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
14
Damage vs same level
8-44avg 26.5
Damage vs same level
Damage calculator

Deal +2% damage for every Charge (max 10%) [On Use] At 5~9 Charge Count: - Gain 15 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 1[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  3. 3[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  4. 4[On Hit] Inflict +2 Sinking Count[On Hit] Raise Stagger Threshold by 10% of damage dealt
Skill 2x2

Mind Whip

2+3EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
14
Damage vs same level
8-44avg 26.5
Damage vs same level
Damage calculator

Deal +4% damage for every Charge (max 20%) [On Use] At 5~9 Charge Count: - Gain 10 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 5+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] Consume 10 Charge Count to gain Coin Power +2 [Before Attack] At 8+ remaining Charge Count, consume 8 Charge Count to deal +40% damage

  1. 1[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  3. 3[On Hit] Inflict 1 Sinking[On Hit] Raise Stagger Threshold by 5% of damage dealt
  4. 4[On Hit] Inflict +2 Sinking Count[On Hit] Raise Stagger Threshold by 10% of damage dealt
Skill 3x1

Concentration

8+8WrathWrathBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
9-18avg 13.5
Damage vs same level
Damage calculator

Coin Power +1 for every Charge (max 5) At 10+ Charge Count, Final Power +2 [On Use] Gain +5 Charge Count

  1. 1Deal +(this Skill's Power x 5)% damage (max 100%)[On Hit] Gain +(Charge + 1) Charge Count (max 6)[On Hit] Inflict 4 Sinking and +2 Sinking Count
Skill 3x1

Concentration

8+10WrathWrathBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
18
Damage vs same level
9-20avg 14.5
Damage vs same level
Damage calculator

Base Power +1 and Coin Power +1 for every Charge (max 5 each) At 10+ Charge Count, Final Power +4 [On Use] Gain +7 Charge Count

  1. 1Deal +(this Skill's Power x 5)% damage (max 150%)At 3+ Charge, deal +20% damage for every Charge (max 100%)[On Hit] Gain +(Charge + 3) Charge Count (max 8)[On Hit] Inflict 4 Sinking and +4 Sinking Count

Defense

Defense

Energy Condensation

8+4GuardGuard
Defense level
66(+2)
Atk weight
1
Max roll
12
Clash
Unclashable

[On Use] At 10+ Charge Count, Coin Power +2 [On Use] Gain +3 Charge Count (once per turn)

Defense

Energy Condensation

10+6EnvyEnvyGuardGuard
Defense level
66(+2)
Atk weight
1
Max roll
16
Clash
Unclashable

[On Use] At 10+ Charge Count, Coin Power +4 [On Use] Gain +3 Charge Count (2 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Brainwave Charge-focusing Antlers

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge: - Inflict +1 more Sinking using Base Attack Skills (does not activate when inflicting only Sinking Count or when inflicting Sinking on self) - Deal +(Charge x 3)% damage using Base Attack Skills (max 15%)

The support passive unlocks at Uptie III.

Combat passive

Brainwave Charge-focusing Antlers

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge: - Inflict +1 more Sinking using Base Attack Skills (does not activate when inflicting only Sinking Count or when inflicting Sinking on self) - Deal +(Charge x 3)% damage using Base Attack Skills (max 15%)

Support passive

Charged Pulverization Support

Envyx3Owned

1 ally that has the most Charge: When using a Base Attack Skill that gains Charge Count, deal +10% damage using the final Coin

Combat passive

Brainwave Charge-focusing Antlers

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge: - Inflict +1 more Sinking using Base Attack Skills for every 2 Charge (max 2, does not activate when inflicting only Sinking Count or when inflicting Sinking on self) - Deal +(Charge x 5)% damage using Base Attack Skills (max 25%)

Support passive

Charged Pulverization Support

Envyx3Owned

1 ally that has the most Charge: When using a Base Attack Skill that gains Charge Count, deal +15% damage using the final Coin

Voice lines

Identity Acquisition
Haah... They're sending in the Reindeer team first? Hello, please tell Rabbits and Rhinos to hurry up, or there won't be any grass left to graze on.
Morning Greeting
Sleep doesn't help at all. This pounding headache just won't go away no matter how many pills I pop... It'll keep messing with my head until I die.
Afternoon Greeting
It's a good idea to get a nice meal when we can~ Once these extermination operations begin, we won't be given any time to eat. And even after I die... I'll just wake up inside the Hatchery. And the only sustenance in there is people.
Evening Greeting
Extermination doesn't end when night falls. It'll take killing every human in the area... for this staff's light to go out.
Chatter #1
Apparently I don't get that big of a boost from getting put through the Hatchery. Most of my clones are so... ready to accept their deaths. I wonder what differentiates me from the rest of me. It's a meaningless question, but I'd like to know the answer anyway.
Chatter #2
There isn't much strength difference between Packs except for the 1st Pack~ We just have different roles to fulfill. We're probably better than both the 2nd and the 3rd Pack when it comes to locking down an extermination zone and killing everything in the area. Probably.
Chatter #3
The difference between us and Wing employees and Association Fixers is... probably the attitudes we have toward our respective jobs. They're bound by something, like a sense of belonging or, more simply, individual interests, but we'll do anything as long as we get paid a sufficient amount for the task. Yeah, we'll do literally <i>anything</i>.
Post-Uptie Chat 1
I didn't think there'd be anything difficult in life as long as I accepted the way the world flowed. But here, even acceptance makes the antlers take root and grow from my head, pulling away at the nerves. And it makes everything so... unbearable...
Post-Uptie Chat 2
I told you time and again that it's not a good idea to stick too close to the Reindeer when on a mission. Is that simple idea so hard to understand...? Haah. What are you, a headless chicken? Quit getting in my way.
Idle
Ha ha. Do I get to rest now? ... Thank you.
Uptying
Don't be anxious... don't be... I have to empty my thoughts to endure this - Agh! Get lost!
Deployment
Hong Lu #120. Ready to deploy.
Stage Entry
Reindeer here. Entering extermination zone.
Viewed in Battle
Can you please be quie - Nngh! Why the hell did you wait until now to call me up?!
Commencing Attack
Focusing Antlers... Brainwave Charge.
Enemy Stagger
Please... shut up...
Staggered
<i>Hehheh... Hehaha... Heeheeeheee...</i>
Enemy Killed
... Much better.
Death
Haha... I'll seeya later. The Pack... it'll come back in a stampede in no time.
Check Passed
Good enough for you? Then... let's hurry up with the contract.
Check Failed
Gah... Can't you relay a proper command for once?
Victory Cry
Some of the herd was lost, but... hey, at least we won't be getting culled~ Shall we return to greet the new Reindeer, Commander?
Extra Conditions Fulfilled
Ha ha... ha ha... ha... Whew. That was close. I was worried they'd cull me for insanity regardless of the mission's success.
Defeat Wail
Huh? No headache...? And... am I back at the Hatchery...? Looks like 'I' failed the mission, huh?

More Hong Lu identities